Champion sheet · ADC

Viktor

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
39.8%#4 of 173 champions
Pick
20.8%picked in 1,350 of 6,487 games
Ban
19.0%617 bans over 3,246 games, against 14.0% in soloQ
Win rate as ADC54.1% between 47.0% and 61.1% over 133 gamesSoloQ 52.0%: no clear gap
Median length30.3 minsoloQ 28 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.9%
    0.9% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    17.5%
    SoloQ
    14.0%
    17.5% ban rate in amateur play over 1,886 games, against 14.0% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28 min
    Median of 30.3 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch97% · 14,465
Same in amateur play
SpellsFlash + Teleport79% · 11,730
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 36 games
Core (3 legendaries)14% · 983
14%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Amateur: Blackfire Torch, Lich Bane, Rabadon's Deathcap (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 86% of ADC.

  1. Plays teamfightstop15%58% · ADC: 56%
  2. Crowd control (CC)top18%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • CC
  • Poke

Like other ADC

  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

Nothing below ADC.

Damage / min by phase · at equal gold

Rank 91 in lane, 99 in mid game and 93 in late game, out of 100 ADC.

607+83 vs 525
1,127+212 vs 915
1,659+293 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ViktorADC

Gold vs. direct opponent

At 20 min, behind 87% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among ADC607 · median 525
  • Damage in mid game · rank 99 of 100 among ADC1,127 · median 915
  • Damage in late game · rank 93 of 100 among ADC1,659 · median 1,366
  • Gold at 15 min · rank 15 of 100 among ADC-350 · median -54
  • Gold at 20 min · rank 13 of 100 among ADC-583 · median -85
  • Absorbs damage · rank 91 of 100 among ADC507 · median 361
  • Plays teamfights · rank 86 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 27 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 69 of 100 among ADCrank 69 of 100
  • Crowd control (CC) · rank 82 of 100 among ADC1 · median 0.6
  • Team damage · rank 67 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn12 games
    —SoloQ: 51.3% · 382 g
  • Ambessa11 games
    —SoloQ: 53.9% · 371 g
  • Renekton8 games
    —SoloQ: 54.5% · 517 g
  • Sion8 games
    —SoloQ: 48.8% · 283 g
  • K'Sante7 games
    —SoloQ: 55.8% · 274 g
Jungle7 champions
  • Wukong18 games
    —SoloQ: 51.5% · 575 g
  • Jarvan IV17 games
    —SoloQ: 54.0% · 572 g
  • Xin Zhao7 games
    —SoloQ: 48.3% · 174 g
  • Lee Sin6 games
    —SoloQ: 50.8% · 789 g
  • Shyvana6 games
    —SoloQ: 51.3% · 306 g
Mid8 champions
  • Syndra19 games
    —SoloQ: 46.8% · 889 g
  • Ahri8 games
    —SoloQ: 47.8% · 764 g
  • Hwei8 games
    —SoloQ: 48.0% · 350 g
  • Locke7 games
    —SoloQ: 54.0% · 816 g
  • Orianna7 games
    —SoloQ: 56.6% · 302 g
ADC11 champions
  • Caitlyn16 games
    —SoloQ: 55.1% · 833 g
  • Tristana13 games
    —SoloQ: 47.2% · 834 g
  • Yunara11 games
    —SoloQ: 50.6% · 1,078 g
  • Ezreal10 games
    —SoloQ: 54.3% · 773 g
  • Jhin8 games
    —SoloQ: 50.0% · 1,252 g
Support11 champions
  • Lulu12 games
    —SoloQ: 54.6% · 1,002 g
  • Nautilus10 games
    —SoloQ: 50.9% · 863 g
  • Alistar9 games
    —SoloQ: 50.4% · 518 g
  • Milio9 games
    —SoloQ: 55.0% · 398 g
  • Rell9 games
    —SoloQ: 50.5% · 541 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%12,906 picks of 672,399ban 14.0% · patches 16.19 to 16.21
  • Amateur tournaments0.9%83 picks of 9,366ban 17.5% · patches 16.19 to 16.21
  • Pro0.6%14 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.6%G150 games of 1,918
  • 1.5%G229 games of 1,918
  • 1.6%G3+10 games of 632
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.