Viego
Patches 16.19 to 16.21 · KR- Pick
- 7.6%picked in 1,363 of 18,051 games
- Ban
- 4.4%747 bans over 17,105 games, against 1.1% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itConqueror, then Kraken Slayer, Immortal Shieldbow, and Mortal Reminder: the most played build in soloQ.



- In a compNo trait above other mid laners; the most marked: Gold at 20 min (rank 88).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.2%
- DraftBanned more often in amateur play
- Amateur
- 4.1%
- SoloQ
- 1.1%
- LengthLonger games in amateur play
- Amateur
- 29.2 min
- SoloQ
- 25.3 min
How to play it?
Conqueror, then Kraken Slayer, Immortal Shieldbow, and Mortal Reminder: the most played build in soloQ.
Kraken Slayer
Immortal Shieldbow
Mortal Reminder
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other mid laners; the most marked: Gold at 20 min (rank 88).
- Its most marked traitGold at 20 mintop13%+557 · mid laners: +71
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
Nothing above mid laners.
Like other mid laners
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Little damage
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 88% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 85 of 100 among mid laners+326 · median +25
- Gold at 20 min · rank 88 of 100 among mid laners+557 · median +71
- Map pressure · rank 54 of 100 among mid laners3.6 · median 3.2
- Absorbs damage · rank 63 of 100 among mid laners584 · median 489
- Plays teamfights · rank 45 of 100 among mid laners54% · median 55%
- Takes its kills in duels · rank 45 of 100 among mid laners22% · median 23%
- Crowd control (CC) · rank 34 of 100 among mid laners0.4 · median 0.7
- Team damage · rank 19 of 100 among mid laners17% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%1,199 picks of 609,385ban 1.1% · patches 16.19 to 16.21
- Amateur tournaments0.1%27 picks of 21,472ban 4.1% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
10.5% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

