Tournament presence · pick + ban
12.0%#64 of 173 champions
Pick
3.5%picked in 226 of 6,488 games
Ban
8.5%275 bans over 3,246 games, against 5.6% in soloQ
Win rate as Jungle42.1% between 36.7% and 47.6% over 221 gamesSoloQ 48.8%: clear gap
Median length28.4 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    42.1%
    SoloQ
    48.8%
    42.1% win rate in amateur play over 221 games, against 48.8% in soloQ over 30,554 games.
  • DraftPicked less often in amateur play
    Amateur
    1.7%
    SoloQ
    3.9%
    1.7% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    8.9%
    SoloQ
    5.6%
    8.9% ban rate in amateur play over 1,886 games, against 5.6% in soloQ over 129,307 games.
  • RunesConqueror instead of Hail of Blades
    Amateur
    55%
    SoloQ
    51%
    Played in 55% of amateur games; soloQ sticks to Hail of Blades (51%).
02 — How to play it

How to play it?

Hail of Blades, then Kraken Slayer, The Collector, and Immortal Shieldbow: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades51% · 15,514
≠ Amateur: Conqueror instead of Hail of Blades. 55% · 229 games
SpellsFlash + Smite100% · 30,538
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 141 games
Core (3 legendaries)27% · 4,703
27%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Immortal Shieldbow
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 86% of junglers.

  1. Map pressuretop14%5.4 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure

Like other junglers

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 43 in lane, 25 in mid game and 9 in late game, out of 100 junglers.

378-6 vs 383
744-52 vs 796
896-160 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Viegojunglers

Gold vs. direct opponent

At 20 min, ahead of 90% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 43 of 100 among junglers378 · median 383
  • Damage in mid game · rank 25 of 100 among junglers744 · median 796
  • Damage in late game · rank 9 of 100 among junglers896 · median 1,056
  • Gold at 15 min · rank 89 of 100 among junglers+345 · median +6
  • Gold at 20 min · rank 90 of 100 among junglers+618 · median +64
  • Map pressure · rank 86 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 38 of 100 among junglers700 · median 855
  • Plays teamfights · rank 44 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 64 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 23 of 100 among junglersrank 23 of 100
  • Crowd control (CC) · rank 32 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 72 of 100 among junglers19% · median 17%
  • Jungle farm · rank 75 of 100 among junglers69 · median 66
  • Invade · rank 77 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn15 games
    —SoloQ: 47.2% · 851 g
  • K'Sante12 games
    —SoloQ: 51.9% · 553 g
  • Ambessa11 games
    —SoloQ: 53.7% · 758 g
  • Olaf11 games
    —SoloQ: 48.6% · 527 g
  • Jax10 games
    —SoloQ: 42.0% · 790 g
Jungle14 champions
  • Jarvan IV22 games
    —SoloQ: 49.6% · 1,229 g
  • Vi19 games
    —SoloQ: 48.7% · 544 g
  • Wukong18 games
    —SoloQ: 45.5% · 1,246 g
  • Xin Zhao13 games
    —SoloQ: 52.7% · 347 g
  • Nocturne11 games
    —SoloQ: 48.3% · 400 g
Mid15 champions
  • Syndra24 games
    —SoloQ: 47.0% · 1,544 g
  • Ahri21 games
    —SoloQ: 45.9% · 1,646 g
  • Ryze15 games
    —SoloQ: 54.6% · 381 g
  • Viktor14 games
    —SoloQ: 49.6% · 1,259 g
  • Orianna10 games
    —SoloQ: 49.6% · 573 g
ADC15 champions
  • Yunara24 games
    —SoloQ: 46.3% · 2,481 g
  • Kai'Sa23 games
    —SoloQ: 51.2% · 2,201 g
  • Caitlyn18 games
    —SoloQ: 49.1% · 1,712 g
  • Ashe15 games
    —SoloQ: 48.6% · 747 g
  • Ezreal13 games
    —SoloQ: 55.9% · 1,504 g
Support16 champions
  • Nautilus20 games
    —SoloQ: 50.4% · 1,727 g
  • Lulu17 games
    —SoloQ: 47.4% · 2,194 g
  • Rell17 games
    —SoloQ: 45.1% · 985 g
  • Milio16 games
    —SoloQ: 49.8% · 951 g
  • Karma14 games
    —SoloQ: 52.3% · 1,264 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%26,428 picks of 672,396ban 5.6% · patches 16.19 to 16.21
  • Amateur tournaments1.7%159 picks of 9,366ban 8.9% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.0%G138 games of 1,918
  • 4.2%G280 games of 1,918
  • 4.0%G3+25 games of 632
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.