Tournament presence · pick + ban
35.6%#5 of 173 champions
Pick
13.8%picked in 2,495 of 18,063 games
Ban
21.8%3,730 bans over 17,116 games, against 3.0% in soloQ
Win rate as Jungle50.8% between 49.1% and 52.4% over 2,460 gamesSoloQ 48.2%: clear gap
Median length29.1 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    50.8%
    SoloQ
    48.2%
    50.8% win rate in amateur play over 2,460 games, against 48.2% in soloQ over 21,883 games.
  • DraftPicked more often in amateur play
    Amateur
    6.3%
    SoloQ
    3.0%
    6.3% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    19.7%
    SoloQ
    3.0%
    19.7% ban rate in amateur play over 10,152 games, against 3.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.2 min
    Median of 29.1 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror93% · 20,392
Same in amateur play
SpellsFlash + Smite100% · 21,802
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 196 games
Core (3 legendaries)27% · 2,052
27%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Amateur: Trinity Force, Black Cleaver, Guardian Angel (34%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Kindred in amateur play: +13.9 pts over 53 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Shen60.8% · expected 51.4% · 79 g+9.4 ptSoloQ +0.9
Ambessa58.9% · expected 51.3% · 112 g+7.6 ptSoloQ +0.2
Zaahen58.2% · expected 49.2% · 67 g+9.0 ptSoloQ -1.5
Ornn52.3% · expected 49.3% · 88 g+3.0 ptSoloQ -3.7
Nasus51.8% · expected 49.3% · 85 g+2.5 ptSoloQ +0.6
Junglegap to expected
Kindred64.2% · expected 50.2% · 53 g+13.9 ptSoloQ -9.7
Cho'Gath58.5% · expected 48.2% · 53 g+10.3 ptSoloQ +2.0
Lee Sin54.1% · expected 52.1% · 407 g+2.0 ptSoloQ +1.2
Nidalee57.1% · expected 49.5% · 35 g+7.6 ptSoloQ +4.2
Nocturne54.9% · expected 53.4% · 82 g+1.5 ptSoloQ +0.3
Midgap to expected
Sylas54.9% · expected 52.6% · 164 g+2.3 ptSoloQ -0.7
LeBlanc55.7% · expected 50.9% · 79 g+4.8 ptSoloQ +1.2
Syndra54.5% · expected 51.1% · 101 g+3.4 ptSoloQ -3.0
Zed50.0% · expected 43.8% · 54 g+6.2 ptSoloQ +3.5
Galio53.6% · expected 51.2% · 97 g+2.4 ptSoloQ 0.0
ADCgap to expected
Kai'Sa55.4% · expected 50.5% · 186 g+4.9 ptSoloQ -0.6
Varus62.5% · expected 51.3% · 40 g+11.2 ptSoloQ +1.6
Miss Fortune57.5% · expected 50.6% · 73 g+7.0 ptSoloQ -1.6
Xayah49.1% · expected 48.7% · 316 g+0.3 ptSoloQ -0.8
Zeri51.0% · expected 47.3% · 104 g+3.6 ptSoloQ +2.7
Supportgap to expected
Bard58.1% · expected 50.1% · 86 g+8.0 ptSoloQ +1.1
Thresh54.7% · expected 49.1% · 139 g+5.6 ptSoloQ -0.7
Pyke64.7% · expected 55.2% · 34 g+9.5 ptSoloQ -5.2
Lulu54.2% · expected 53.2% · 225 g+1.0 ptSoloQ +1.6
Leona50.6% · expected 50.1% · 154 g+0.6 ptSoloQ -1.1

With

Topgap to expected
Gangplank68.8% · expected 54.6% · 32 g+14.2 ptSoloQ +2.0
Ambessa57.5% · expected 50.2% · 134 g+7.3 ptSoloQ -1.1
Zaahen60.3% · expected 52.4% · 73 g+7.9 ptSoloQ +2.2
Olaf56.3% · expected 52.5% · 87 g+3.9 ptSoloQ -3.8
Sion52.8% · expected 50.5% · 106 g+2.4 ptSoloQ -0.8
Midgap to expected
Lissandra65.3% · expected 49.1% · 72 g+16.2 ptSoloQ +3.6
Ryze63.7% · expected 48.4% · 80 g+15.4 ptSoloQ -2.0
Xerath63.0% · expected 52.4% · 73 g+10.6 ptSoloQ -1.8
Orianna53.0% · expected 47.3% · 117 g+5.7 ptSoloQ +1.0
Ahri54.2% · expected 53.6% · 325 g+0.5 ptSoloQ +0.1
ADCgap to expected
Ezreal52.0% · expected 46.4% · 173 g+5.7 ptSoloQ +1.7
Zeri59.3% · expected 54.2% · 108 g+5.0 ptSoloQ +2.1
Yunara55.6% · expected 53.3% · 239 g+2.4 ptSoloQ -2.2
Sivir55.6% · expected 51.7% · 90 g+3.9 ptSoloQ +5.0
Aphelios49.0% · expected 45.9% · 98 g+3.1 ptSoloQ -0.2
Supportgap to expected
Leona61.1% · expected 51.5% · 144 g+9.6 ptSoloQ -2.3
Braum59.7% · expected 53.0% · 149 g+6.7 ptSoloQ +2.2
Rakan55.6% · expected 50.1% · 135 g+5.4 ptSoloQ -1.2
Milio53.4% · expected 49.6% · 131 g+3.8 ptSoloQ -2.4
Yuumi57.1% · expected 52.9% · 98 g+4.2 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • K'Sante121 games
    49.6%gap -3.2 ptsSoloQ: 52.8% · 996 g
  • Sion117 games
    45.3%gap -5.8 ptsSoloQ: 45.1% · 297 g
  • Malphite115 games
    47.0%gap -2.1 ptsSoloQ: 45.4% · 613 g
  • Ambessa112 games
    58.9%gap +7.6 ptsSoloQ: 49.0% · 628 g
  • Renekton97 games
    49.5%gap -0.6 ptsSoloQ: 51.5% · 548 g
Jungle22 champions
  • Lee Sin407 games
    54.1%gap +2.0 ptsSoloQ: 49.1% · 4,922 g
  • Wukong244 games
    45.9%gap -1.0 ptsSoloQ: 44.9% · 610 g
  • Jarvan IV181 games
    48.6%gap -3.6 ptsSoloQ: 45.6% · 811 g
  • Sylas154 games
    44.8%gap -4.8 ptsSoloQ: 47.8% · 1,073 g
  • Xin Zhao118 games
    42.4%gap -8.9 ptsSoloQ: 46.7% · 443 g
Mid21 champions
  • Ahri207 games
    44.9%gap -3.0 ptsSoloQ: 47.9% · 771 g
  • Sylas164 games
    54.9%gap +2.3 ptsSoloQ: 49.6% · 1,328 g
  • Viktor143 games
    46.9%gap -3.9 ptsSoloQ: 49.8% · 1,146 g
  • Lissandra123 games
    52.0%gap -0.4 ptsSoloQ: 46.4% · 733 g
  • Syndra101 games
    54.5%gap +3.4 ptsSoloQ: 44.9% · 818 g
ADC16 champions
  • Xayah316 games
    49.1%gap +0.3 ptsSoloQ: 45.2% · 1,995 g
  • Yunara205 games
    48.3%gap 0.0 ptsSoloQ: 49.8% · 1,910 g
  • Ezreal202 games
    55.0%gap -0.2 ptsSoloQ: 53.2% · 1,582 g
  • Caitlyn200 games
    46.0%gap -2.9 ptsSoloQ: 49.0% · 1,103 g
  • Kai'Sa186 games
    55.4%gap +4.9 ptsSoloQ: 47.5% · 2,307 g
Support16 champions
  • Lulu225 games
    54.2%gap +1.0 ptsSoloQ: 49.6% · 1,797 g
  • Nautilus214 games
    49.5%gap -2.8 ptsSoloQ: 49.3% · 1,433 g
  • Braum158 games
    48.7%gap +0.2 ptsSoloQ: 45.1% · 685 g
  • Leona154 games
    50.6%gap +0.6 ptsSoloQ: 45.4% · 767 g
  • Thresh139 games
    54.7%gap +5.6 ptsSoloQ: 44.9% · 1,693 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%18,197 picks of 609,386ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments6.3%1,352 picks of 21,472ban 19.7% · patches 16.19 to 16.21
  • Pro8.9%197 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

32.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 15.2%G1622 games of 4,082
  • 13.9%G2568 games of 4,082
  • 10.6%G3+187 games of 1,757
Once picked, the series moves on toIn G2, over 622 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.