Tournament presence · pick + ban
26.3%#14 of 173 champions
Pick
13.3%picked in 866 of 6,488 games
Ban
13.0%421 bans over 3,246 games, against 0.7% in soloQ
Win rate as Jungle50.4% between 47.6% and 53.2% over 859 gamesSoloQ 48.3%: no clear gap
Median length28.6 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    6.7%
    SoloQ
    1.7%
    6.7% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.4%
    SoloQ
    0.7%
    14.4% ban rate in amateur play over 1,886 games, against 0.7% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    27.7 min
    Median of 28.6 min in amateur play, against 27.7 min in soloQ.
  • BuildTrinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance
    Amateur
    33%
    SoloQ
    26%
    Played in 33% of amateur games; soloQ sticks to Trinity Force, Black Cleaver, Death's Dance (26%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror72% · 9,638
Same in amateur play
SpellsFlash + Smite100% · 13,324
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 116 games
Core (3 legendaries)26% · 1,576
26%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Trinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance. 33% · 425 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Rell in amateur play: +13.5 pts over 59 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa57.1% · expected 48.9% · 49 g+8.2 ptSoloQ +2.3
Ornn58.1% · expected 52.4% · 74 g+5.7 ptSoloQ +2.4
K'Sante59.6% · expected 52.5% · 52 g+7.1 ptSoloQ -4.1
Olaf46.5% · expected 41.9% · 43 g+4.6 ptSoloQ -4.2
Sion53.5% · expected 49.0% · 43 g+4.5 ptSoloQ +0.7
Junglegap to expected
Xin Zhao56.3% · expected 50.9% · 80 g+5.3 ptSoloQ +4.5
Skarner54.5% · expected 53.1% · 33 g+1.5 ptSoloQ +4.8
Midgap to expected
Syndra53.8% · expected 49.6% · 91 g+4.3 ptSoloQ +1.8
Hwei54.3% · expected 48.6% · 35 g+5.7 ptSoloQ -4.8
ADCgap to expected
Lucian60.0% · expected 50.3% · 35 g+9.7 ptSoloQ +2.0
Yunara51.7% · expected 48.2% · 89 g+3.5 ptSoloQ +0.8
Tristana52.3% · expected 47.2% · 44 g+5.1 ptSoloQ +1.2
Ezreal56.3% · expected 51.6% · 48 g+4.6 ptSoloQ -1.6
Caitlyn52.4% · expected 49.3% · 63 g+3.1 ptSoloQ -1.1
Supportgap to expected
Rell59.3% · expected 45.8% · 59 g+13.5 ptSoloQ -2.7
Seraphine61.5% · expected 52.9% · 52 g+8.6 ptSoloQ -2.2
Alistar59.5% · expected 50.0% · 37 g+9.5 ptSoloQ +2.5
Nautilus50.0% · expected 46.7% · 62 g+3.3 ptSoloQ -2.8
Thresh51.4% · expected 49.8% · 35 g+1.6 ptSoloQ -0.8

With

Topgap to expected
Rumble65.7% · expected 56.8% · 35 g+9.0 ptSoloQ +8.2
Ambessa54.9% · expected 51.9% · 82 g+3.0 ptSoloQ +6.2
K'Sante51.9% · expected 48.3% · 52 g+3.6 ptSoloQ -2.1
Gnar52.9% · expected 48.7% · 34 g+4.2 ptSoloQ +1.1
Renekton56.4% · expected 53.5% · 39 g+2.9 ptSoloQ +1.5
Midgap to expected
Orianna60.0% · expected 50.4% · 55 g+9.6 ptSoloQ -7.5
Viktor54.9% · expected 51.0% · 71 g+3.9 ptSoloQ -1.3
Hwei55.3% · expected 52.2% · 38 g+3.1 ptSoloQ -2.4
ADCgap to expected
Sivir52.3% · expected 47.2% · 44 g+5.1 ptSoloQ +4.8
Kai'Sa48.2% · expected 47.4% · 83 g+0.8 ptSoloQ +1.6
Caitlyn53.8% · expected 51.5% · 52 g+2.3 ptSoloQ -0.9
Xayah52.3% · expected 50.2% · 44 g+2.1 ptSoloQ +3.0
Tristana55.3% · expected 53.6% · 47 g+1.7 ptSoloQ -0.1
Supportgap to expected
Alistar63.3% · expected 50.8% · 30 g+12.5 ptSoloQ +0.3
Rakan59.2% · expected 53.2% · 71 g+6.0 ptSoloQ -2.1
Rell58.0% · expected 55.0% · 50 g+3.0 ptSoloQ -0.3
Lulu48.1% · expected 47.6% · 79 g+0.5 ptSoloQ +0.1
Thresh54.1% · expected 51.0% · 37 g+3.0 ptSoloQ +3.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn74 games
    58.1%gap +5.7 ptsSoloQ: 49.6% · 373 g
  • K'Sante52 games
    59.6%gap +7.1 ptsSoloQ: 47.0% · 283 g
  • Renekton52 games
    48.1%gap +0.8 ptsSoloQ: 52.9% · 378 g
  • Ambessa49 games
    57.1%gap +8.2 ptsSoloQ: 52.8% · 339 g
  • Olaf43 games
    46.5%gap +4.6 ptsSoloQ: 43.9% · 264 g
Jungle19 champions
  • Wukong149 games
    46.3%gap -4.2 ptsSoloQ: 42.8% · 621 g
  • Jarvan IV96 games
    51.0%gap -0.2 ptsSoloQ: 50.4% · 554 g
  • Xin Zhao80 games
    56.3%gap +5.3 ptsSoloQ: 53.3% · 184 g
  • Sejuani46 games
    52.2%gap -2.4 ptsSoloQ: 46.2% · 145 g
  • Skarner33 games
    54.5%gap +1.5 ptsSoloQ: 52.3% · 128 g
Mid21 champions
  • Ahri103 games
    48.5%gap -2.5 ptsSoloQ: 45.1% · 800 g
  • Syndra91 games
    53.8%gap +4.3 ptsSoloQ: 49.0% · 614 g
  • Viktor73 games
    45.2%gap -4.6 ptsSoloQ: 47.5% · 520 g
  • Orianna40 games
    37.5%gap -13.0 ptsSoloQ: 51.5% · 264 g
  • Hwei35 games
    54.3%gap +5.7 ptsSoloQ: 43.3% · 233 g
ADC17 champions
  • Xayah114 games
    49.1%gap -1.5 ptsSoloQ: 45.6% · 656 g
  • Yunara89 games
    51.7%gap +3.5 ptsSoloQ: 48.8% · 1,065 g
  • Jinx67 games
    49.3%gap -3.2 ptsSoloQ: 43.8% · 788 g
  • Caitlyn63 games
    52.4%gap +3.1 ptsSoloQ: 48.2% · 657 g
  • Kai'Sa50 games
    56.0%gap +2.6 ptsSoloQ: 50.1% · 909 g
Support17 champions
  • Lulu97 games
    47.4%gap -5.8 ptsSoloQ: 49.2% · 1,027 g
  • Rakan64 games
    43.8%gap -3.9 ptsSoloQ: 46.3% · 434 g
  • Nautilus62 games
    50.0%gap +3.3 ptsSoloQ: 46.4% · 692 g
  • Rell59 games
    59.3%gap +13.5 ptsSoloQ: 43.6% · 383 g
  • Braum54 games
    46.3%gap -5.0 ptsSoloQ: 43.6% · 466 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%11,461 picks of 672,396ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments6.7%627 picks of 9,366ban 14.4% · patches 16.19 to 16.21
  • Pro8.9%197 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

32.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 13.6%G1261 games of 1,918
  • 14.2%G2272 games of 1,918
  • 13.0%G3+82 games of 632
Once picked, the series moves on toIn G2, over 261 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.