Champion sheet · Mid

Varus

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
9.6%#83 of 173 champions
Pick
6.4%picked in 169 of 2,644 games
Ban
3.2%63 bans over 1,958 games, against 0.7% in soloQ
Win rate as Mid— 2 wins over 2 games
Median length—soloQ 28.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    0.7%
    3.4% ban rate in amateur play over 1,329 games, against 0.7% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Press the Attack, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack54% · 200
Same in amateur play
SpellsFlash + Barrier41% · 152
Amateur: Exhaust + Flash, gap not settled
Core (3 legendaries)7% · 12
7%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Gold at 15 min (rank 69).

  1. Its most marked traitGold at 15 mintop31%+156 · mid laners: +25

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

Nothing above mid laners.

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Few teamfights
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 69% of mid laners against the direct opponent.

mid laners
2.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 69 of 100 among mid laners+156 · median +25
  • Gold at 20 min · rank 69 of 100 among mid laners+307 · median +71
  • Map pressure · rank 8 of 100 among mid laners2.7 · median 3.2
  • Absorbs damage · rank 29 of 100 among mid laners368 · median 489
  • Plays teamfights · rank 21 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 67 of 100 among mid laners26% · median 23%
  • Crowd control (CC) · rank 43 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 20 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%320 picks of 431,269ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.1%2 picks of 3,686ban 3.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.