Champion sheet · ADC

Varus

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Varus across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
9.6%#83 of 173 champions
Pick
6.4%picked in 169 of 2,644 games
Ban
3.2%63 bans over 1,958 games, against 0.7% in soloQ
Win rate as ADC46.7% between 40.1% and 53.4% over 150 gamesSoloQ 47.5%: no clear gap
Median length29.3 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    3.1%
    SoloQ
    1.4%
    3.1% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    0.7%
    3.4% ban rate in amateur play over 1,329 games, against 0.7% in soloQ over 82,299 games.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo67% · 4,562
Same in amateur play
SpellsFlash + Barrier73% · 4,990
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 81% · 103 games
Core (3 legendaries)47% · 1,980
47%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 78% of ADC.

  1. Crowd control (CC)top22%0.9 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 49 in mid game and 41 in late game, out of 100 ADC.

540+15 vs 525
914-1 vs 915
1,347-19 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
VarusADC

Gold vs. direct opponent

At 20 min, ahead of 74% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among ADC540 · median 525
  • Damage in mid game · rank 49 of 100 among ADC914 · median 915
  • Damage in late game · rank 41 of 100 among ADC1,347 · median 1,366
  • Gold at 15 min · rank 75 of 100 among ADC+127 · median -54
  • Gold at 20 min · rank 74 of 100 among ADC+180 · median -85
  • Absorbs damage · rank 66 of 100 among ADC401 · median 361
  • Plays teamfights · rank 58 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 49 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 23 of 100 among ADCrank 23 of 100
  • Crowd control (CC) · rank 78 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 73 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Ornn10 games
    —SoloQ: 48.9% · 176 g
  • Olaf8 games
    —SoloQ: 48.4% · 128 g
  • Sion8 games
    —SoloQ: 46.6% · 118 g
  • Malphite7 games
    —SoloQ: 52.6% · 213 g
  • Renekton7 games
    —SoloQ: 55.1% · 198 g
Jungle9 champions
  • Wukong11 games
    —SoloQ: 46.1% · 267 g
  • Jarvan IV10 games
    —SoloQ: 47.7% · 214 g
  • Xin Zhao7 games
    —SoloQ: 51.5% · 68 g
  • Cho'Gath6 games
    —SoloQ: 53.8% · 208 g
  • Lee Sin6 games
    —SoloQ: 51.1% · 309 g
Mid6 champions
  • Viktor12 games
    —SoloQ: 43.4% · 346 g
  • Syndra11 games
    —SoloQ: 50.0% · 276 g
  • Ahri7 games
    —SoloQ: 45.7% · 289 g
  • Sylas7 games
    —SoloQ: 44.6% · 280 g
  • Galio6 games
    —SoloQ: 47.9% · 144 g
ADC9 champions
  • Yunara17 games
    —SoloQ: 45.2% · 513 g
  • Caitlyn11 games
    —SoloQ: 50.7% · 363 g
  • Tristana11 games
    —SoloQ: 44.6% · 368 g
  • Jinx8 games
    —SoloQ: 48.6% · 558 g
  • Xayah8 games
    —SoloQ: 51.7% · 147 g
Support10 champions
  • Alistar11 games
    —SoloQ: 44.2% · 233 g
  • Leona10 games
    —SoloQ: 48.3% · 286 g
  • Milio10 games
    —SoloQ: 49.4% · 231 g
  • Braum8 games
    —SoloQ: 44.6% · 251 g
  • Lulu8 games
    —SoloQ: 45.1% · 368 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%5,924 picks of 431,271ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments3.1%113 picks of 3,686ban 3.4% · patches 16.19 to 16.21
  • Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 4.0%G129 games of 733
  • 5.3%G239 games of 733
  • 8.9%G3+28 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.