Tournament presence · pick + ban
10.6%#78 of 173 champions
Pick
6.9%picked in 1,253 of 18,058 games
Ban
3.7%640 bans over 17,111 games, against 1.3% in soloQ
Win rate as Top42.5% between 36.9% and 48.3% over 200 gamesSoloQ 46.2%: no clear gap
Median length29.9 minsoloQ 26.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    0.9%
    0.6% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.1%
    SoloQ
    1.3%
    4.1% ban rate in amateur play over 10,152 games, against 1.3% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    26.3 min
    Median of 29.9 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Experimental Hexplate, Dusk and Dawn, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack51% · 3,203
Same in amateur play
SpellsExhaust + Flash48% · 3,036
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 87% · 81 games
Core (3 legendaries)10% · 191
10%of soloQ games
  1. Experimental Hexplate
  2. Dusk and Dawn
  3. Zhonya's Hourglass
Amateur: Experimental Hexplate, Guinsoo's Rageblade, Terminus (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 94% of top laners.

  1. Team damagetop7%25% · top laners: 20%
  2. Takes its kills in duelstop16%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in late game
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 86 in mid game and 63 in late game, out of 100 top laners.

680+81 vs 599
956+88 vs 868
1,114+35 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Varustop laners

Gold vs. direct opponent

At 20 min, ahead of 99% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among top laners680 · median 599
  • Damage in mid game · rank 86 of 100 among top laners956 · median 868
  • Damage in late game · rank 63 of 100 among top laners1,114 · median 1,079
  • Gold at 15 min · rank 99 of 100 among top laners+841 · median +119
  • Gold at 20 min · rank 99 of 100 among top laners+1,167 · median +100
  • Absorbs damage · rank 24 of 100 among top laners540 · median 970
  • Plays teamfights · rank 23 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 84 of 100 among top laners32% · median 28%
  • Lets allies carry kills · rank 10 of 100 among top lanersrank 10 of 100
  • Crowd control (CC) · rank 62 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 94 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • K'Sante26 games
    —SoloQ: 51.3% · 411 g
  • Gnar11 games
    —SoloQ: 44.0% · 125 g
  • Sion10 games
    —SoloQ: 42.0% · 81 g
  • Ambessa8 games
    —SoloQ: 50.3% · 157 g
  • Nasus8 games
    —SoloQ: 49.3% · 142 g
Jungle13 champions
  • Lee Sin23 games
    —SoloQ: 45.5% · 798 g
  • Wukong16 games
    —SoloQ: 50.0% · 126 g
  • Sylas15 games
    —SoloQ: 51.0% · 294 g
  • Jarvan IV14 games
    —SoloQ: 48.2% · 218 g
  • Lillia10 games
    —SoloQ: 49.6% · 115 g
Mid12 champions
  • Viktor18 games
    —SoloQ: 51.9% · 370 g
  • Syndra11 games
    —SoloQ: 44.2% · 260 g
  • Ahri10 games
    —SoloQ: 41.4% · 198 g
  • Sylas10 games
    —SoloQ: 47.2% · 318 g
  • Orianna9 games
    —SoloQ: 43.3% · 171 g
ADC15 champions
  • Ezreal21 games
    —SoloQ: 50.0% · 426 g
  • Yunara20 games
    —SoloQ: 46.2% · 580 g
  • Aphelios16 games
    —SoloQ: 48.3% · 441 g
  • Caitlyn16 games
    —SoloQ: 46.2% · 366 g
  • Jhin14 games
    —SoloQ: 46.7% · 771 g
Support15 champions
  • Thresh19 games
    —SoloQ: 43.2% · 514 g
  • Nautilus18 games
    —SoloQ: 48.9% · 440 g
  • Lulu15 games
    —SoloQ: 48.4% · 527 g
  • Leona13 games
    —SoloQ: 40.4% · 265 g
  • Braum12 games
    —SoloQ: 42.5% · 179 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,322 picks of 609,383ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments0.6%132 picks of 21,472ban 4.1% · patches 16.19 to 16.21
  • Pro1.3%28 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.0%G142 games of 4,080
  • 1.1%G245 games of 4,082
  • 1.5%G3+27 games of 1,756
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.