Varus
Patches 16.19 to 16.21 · EUWBans, presence and fearless: Varus across all builds. Build, best results and matchups: the selected build.
- Pick
- 6.7%picked in 435 of 6,486 games
- Ban
- 3.8%123 bans over 3,246 games, against 1.6% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as ADC.Win rateDraftLength
- How to play itLethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.



- In a compNo trait above other ADC; the most marked: Takes its kills in duels (rank 73).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as ADC.
- Win rateWins more in amateur play
- Amateur
- 53.4%
- SoloQ
- 48.3%
- DraftPicked more often in amateur play
- Amateur
- 3.0%
- SoloQ
- 1.7%
- DraftBanned more often in amateur play
- Amateur
- 4.2%
- SoloQ
- 1.6%
- LengthLonger games in amateur play
- Amateur
- 29.3 min
- SoloQ
- 27.8 min
How to play it?
Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.
Statikk Shiv
Guinsoo's Rageblade
Terminus
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other ADC; the most marked: Takes its kills in duels (rank 73).
- Its most marked traitTakes its kills in duelstop27%22% · ADC: 19%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
Nothing above ADC.
Like other ADC
- Gold at 15 min
- Gold at 20 min
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Few teamfights
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 70% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 67 of 100 among ADC+51 · median -54
- Gold at 20 min · rank 70 of 100 among ADC+116 · median -85
- Absorbs damage · rank 7 of 100 among ADC224 · median 361
- Plays teamfights · rank 20 of 100 among ADC53% · median 56%
- Takes its kills in duels · rank 73 of 100 among ADC22% · median 19%
- Crowd control (CC) · rank 49 of 100 among ADC0.6 · median 0.6
- Team damage · rank 11 of 100 among ADC15% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.7%11,643 picks of 672,399ban 1.6% · patches 16.19 to 16.21
- Amateur tournaments3.0%282 picks of 9,366ban 4.2% · patches 16.19 to 16.21
- Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20

