Varus
Patches 16.19 to 16.21 · NABans, presence and fearless: Varus across all builds. Build, best results and matchups: the selected build.
- Pick
- 6.4%picked in 169 of 2,644 games
- Ban
- 3.2%63 bans over 1,958 games, against 0.7% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itLethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 80% of ADC.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked more often in amateur play
- Amateur
- 3.1%
- SoloQ
- 1.4%
- DraftBanned more often in amateur play
- Amateur
- 3.4%
- SoloQ
- 0.7%
How to play it?
Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.
Statikk Shiv
Guinsoo's Rageblade
Terminus
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 80% of ADC.
- Crowd control (CC)top20%0.9 · ADC: 0.6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- CC
Like other ADC
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 76 in lane, 41 in mid game and 33 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, ahead of 59% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 76 of 100 among ADC565 · median 525
- Damage in mid game · rank 41 of 100 among ADC898 · median 915
- Damage in late game · rank 33 of 100 among ADC1,325 · median 1,366
- Gold at 15 min · rank 62 of 100 among ADC+23 · median -54
- Gold at 20 min · rank 59 of 100 among ADC-25 · median -85
- Absorbs damage · rank 27 of 100 among ADC273 · median 361
- Plays teamfights · rank 60 of 100 among ADC57% · median 56%
- Takes its kills in duels · rank 29 of 100 among ADC17% · median 19%
- Lets allies carry kills · rank 64 of 100 among ADCrank 64 of 100
- Crowd control (CC) · rank 80 of 100 among ADC0.9 · median 0.6
- Team damage · rank 53 of 100 among ADC23% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.4%5,924 picks of 431,271ban 0.7% · patches 16.19 to 16.21
- Amateur tournaments3.1%113 picks of 3,686ban 3.4% · patches 16.19 to 16.21
- Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
12.2% on 16.21Within the series
Fearless series only · as ADC- 4.0%G129 games of 733
- 5.3%G239 games of 733
- 8.9%G3+28 games of 316
Not enough series yet: published from 30.

