Champion sheet · ADC

Varus

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Varus across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
10.6%#78 of 173 champions
Pick
6.9%picked in 1,253 of 18,058 games
Ban
3.7%640 bans over 17,111 games, against 1.3% in soloQ
Win rate as ADC48.7% between 46.2% and 51.3% over 1,034 gamesSoloQ 48.8%: no clear gap
Median length29.8 minsoloQ 26.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    3.0%
    SoloQ
    1.3%
    3.0% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.1%
    SoloQ
    1.3%
    4.1% ban rate in amateur play over 10,152 games, against 1.3% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.3 min
    Median of 29.8 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo71% · 6,510
Same in amateur play
SpellsFlash + Barrier40% · 3,667
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)52% · 2,483
52%of soloQ games
  1. Statikk Shiv
  2. Guinsoo's Rageblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of ADC.

  1. Crowd control (CC)top20%0.9 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 76 in lane, 41 in mid game and 33 in late game, out of 100 ADC.

565+41 vs 525
898-17 vs 915
1,325-41 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
VarusADC

Gold vs. direct opponent

At 20 min, ahead of 59% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 76 of 100 among ADC565 · median 525
  • Damage in mid game · rank 41 of 100 among ADC898 · median 915
  • Damage in late game · rank 33 of 100 among ADC1,325 · median 1,366
  • Gold at 15 min · rank 62 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 59 of 100 among ADC-25 · median -85
  • Absorbs damage · rank 27 of 100 among ADC273 · median 361
  • Plays teamfights · rank 60 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 29 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 64 of 100 among ADCrank 64 of 100
  • Crowd control (CC) · rank 80 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 53 of 100 among ADC23% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • K'Sante9 games
    —SoloQ: 51.3% · 415 g
  • Zaahen9 games
    —SoloQ: 51.2% · 123 g
  • Ornn7 games
    —SoloQ: 50.0% · 76 g
  • Renekton7 games
    —SoloQ: 50.2% · 221 g
  • Jayce6 games
    —SoloQ: 50.7% · 507 g
Jungle8 champions
  • Jarvan IV14 games
    —SoloQ: 51.9% · 295 g
  • Wukong14 games
    —SoloQ: 47.3% · 205 g
  • Sylas12 games
    —SoloQ: 48.6% · 471 g
  • Lee Sin10 games
    —SoloQ: 47.4% · 1,074 g
  • Vi8 games
    —SoloQ: 49.0% · 245 g
Mid8 champions
  • Syndra12 games
    —SoloQ: 47.7% · 398 g
  • LeBlanc11 games
    —SoloQ: 47.4% · 228 g
  • Ahri8 games
    —SoloQ: 48.0% · 300 g
  • Orianna7 games
    —SoloQ: 47.2% · 214 g
  • Viktor7 games
    —SoloQ: 51.3% · 485 g
ADC14 champions
  • Caitlyn22 games
    —SoloQ: 49.3% · 499 g
  • Jhin16 games
    —SoloQ: 48.5% · 1,205 g
  • Xayah12 games
    —SoloQ: 49.5% · 281 g
  • Ashe9 games
    —SoloQ: 57.5% · 181 g
  • Ezreal9 games
    —SoloQ: 51.6% · 579 g
Support13 champions
  • Lulu17 games
    —SoloQ: 48.9% · 709 g
  • Milio11 games
    —SoloQ: 53.8% · 234 g
  • Nautilus11 games
    —SoloQ: 52.9% · 663 g
  • Leona10 games
    —SoloQ: 51.7% · 387 g
  • Alistar9 games
    —SoloQ: 44.0% · 425 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,118 picks of 609,386ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments3.0%643 picks of 21,472ban 4.1% · patches 16.19 to 16.21
  • Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 5.2%G1214 games of 4,080
  • 5.5%G2226 games of 4,082
  • 6.3%G3+111 games of 1,756
Once picked, the series moves on toIn G2, over 214 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.