Varus
Patches 16.19 to 16.21 · NABans, presence and fearless: Varus across all builds. Build, best results and matchups: the selected build.
- Pick
- 6.4%picked in 169 of 2,644 games
- Ban
- 3.2%63 bans over 1,958 games, against 0.7% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as ADC.Draft
- How to play itLethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 78% of ADC.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as ADC.
- DraftPicked more often in amateur play
- Amateur
- 3.1%
- SoloQ
- 1.4%
- DraftBanned more often in amateur play
- Amateur
- 3.4%
- SoloQ
- 0.7%
How to play it?
Lethal Tempo, then Statikk Shiv, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.
Statikk Shiv
Guinsoo's Rageblade
Terminus
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 78% of ADC.
- Crowd control (CC)top22%0.9 · ADC: 0.6
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
- CC
Like other ADC
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 66 in lane, 49 in mid game and 41 in late game, out of 100 ADC.
Gold vs. direct opponent
At 20 min, ahead of 74% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Damage in lane · rank 66 of 100 among ADC540 · median 525
- Damage in mid game · rank 49 of 100 among ADC914 · median 915
- Damage in late game · rank 41 of 100 among ADC1,347 · median 1,366
- Gold at 15 min · rank 75 of 100 among ADC+127 · median -54
- Gold at 20 min · rank 74 of 100 among ADC+180 · median -85
- Absorbs damage · rank 66 of 100 among ADC401 · median 361
- Plays teamfights · rank 58 of 100 among ADC57% · median 56%
- Takes its kills in duels · rank 49 of 100 among ADC19% · median 19%
- Lets allies carry kills · rank 23 of 100 among ADCrank 23 of 100
- Crowd control (CC) · rank 78 of 100 among ADC0.9 · median 0.6
- Team damage · rank 73 of 100 among ADC25% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Wukong11 games—SoloQ: 46.1% · 267 g
- Jarvan IV10 games—SoloQ: 47.7% · 214 g
- Xin Zhao7 games—SoloQ: 51.5% · 68 g
- Cho'Gath6 games—SoloQ: 53.8% · 208 g
- Lee Sin6 games—SoloQ: 51.1% · 309 g
- Hecarim5 games—SoloQ: 43.8% · 265 g
- Lillia5 games—SoloQ: 50.0% · 168 g
- Sylas5 games—SoloQ: 49.5% · 194 g
- Trundle5 games—SoloQ: 40.0% · 40 g
- Yunara17 games—SoloQ: 45.2% · 513 g
- Caitlyn11 games—SoloQ: 50.7% · 363 g
- Tristana11 games—SoloQ: 44.6% · 368 g
- Jinx8 games—SoloQ: 48.6% · 558 g
- Xayah8 games—SoloQ: 51.7% · 147 g
- Ezreal7 games—SoloQ: 56.5% · 324 g
- Sivir7 games—SoloQ: 41.3% · 155 g
- Jhin5 games—SoloQ: 49.2% · 706 g
- Lucian5 games—SoloQ: 45.7% · 276 g
- Alistar11 games—SoloQ: 44.2% · 233 g
- Leona10 games—SoloQ: 48.3% · 286 g
- Milio10 games—SoloQ: 49.4% · 231 g
- Braum8 games—SoloQ: 44.6% · 251 g
- Lulu8 games—SoloQ: 45.1% · 368 g
- Nautilus8 games—SoloQ: 48.5% · 332 g
- Rell8 games—SoloQ: 45.8% · 177 g
- Karma7 games—SoloQ: 52.9% · 221 g
- Neeko6 games—SoloQ: 39.3% · 61 g
- Seraphine5 games—SoloQ: 50.2% · 225 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+1.4%5,924 picks of 431,271ban 0.7% · patches 16.19 to 16.21
- Amateur tournaments3.1%113 picks of 3,686ban 3.4% · patches 16.19 to 16.21
- Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
12.2% on 16.21Within the series
Fearless series only · as ADC- 4.0%G129 games of 733
- 5.3%G239 games of 733
- 8.9%G3+28 games of 316
Not enough series yet: published from 30.

