Champion sheet · Support

Thresh

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
18.5%#35 of 173 champions
Pick
8.8%picked in 569 of 6,488 games
Ban
9.7%316 bans over 3,246 games, against 11.4% in soloQ
Win rate as Support50.6% between 47.2% and 54.1% over 567 gamesSoloQ 52.3%: no clear gap
Median length29.1 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    4.4%
    SoloQ
    7.3%
    4.4% of the role's picks in amateur play, against 7.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    9.0%
    SoloQ
    11.4%
    9.0% ban rate in amateur play over 1,886 games, against 11.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.7 min
    Median of 29.1 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Protoplasm Harness, Kaenic Rookern, and Frozen Heart: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock56% · 30,902
Same in amateur play
SpellsFlash + Ignite55% · 30,658
Amateur: Flash + Heal (44%), gap not settled
SkillsQnot collected in soloQ
Amateur: 96% · 64 games
Core (3 legendaries)— · 2
  1. Protoplasm Harness
  2. Kaenic Rookern
  3. Frozen Heart

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Absorbs damage (rank 80).

  1. Its most marked traitAbsorbs damagetop20%733 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 25 in lane, 23 in mid game and 23 in late game, out of 100 supports.

227-61 vs 288
274-68 vs 342
313-75 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Threshsupports

Gold vs. direct opponent

At 20 min, behind 70% of supports against the direct opponent.

supports
5.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 25 of 100 among supports227 · median 288
  • Damage in mid game · rank 23 of 100 among supports274 · median 342
  • Damage in late game · rank 23 of 100 among supports313 · median 388
  • Gold at 15 min · rank 37 of 100 among supports+2 · median +105
  • Gold at 20 min · rank 31 of 100 among supports-26 · median +193
  • Map pressure · rank 62 of 100 among supports5.3 · median 4.5
  • Absorbs damage · rank 80 of 100 among supports733 · median 393
  • Plays teamfights · rank 54 of 100 among supports55% · median 54%
  • Takes its kills in duels · rank 41 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 43 of 100 among supportsrank 43 of 100
  • Crowd control (CC) · rank 70 of 100 among supports1.3 · median 1
  • Team damage · rank 24 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Rell in amateur play: +17.9 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn54.2% · expected 52.6% · 48 g+1.6 ptSoloQ -0.9
Junglegap to expected
Nocturne71.0% · expected 54.9% · 31 g+16.1 ptSoloQ +0.3
Xin Zhao56.7% · expected 51.1% · 30 g+5.5 ptSoloQ 0.0
Midgap to expected
Ahri62.7% · expected 51.2% · 51 g+11.5 ptSoloQ +0.8
Viktor53.1% · expected 50.0% · 64 g+3.1 ptSoloQ -0.1
Syndra51.7% · expected 49.8% · 58 g+2.0 ptSoloQ -0.6
ADCgap to expected
Tristana59.5% · expected 47.4% · 37 g+12.1 ptSoloQ +1.0
Kai'Sa64.7% · expected 53.6% · 34 g+11.1 ptSoloQ +0.3
Yunara51.6% · expected 48.4% · 62 g+3.2 ptSoloQ -0.9
Ashe56.3% · expected 52.4% · 32 g+3.9 ptSoloQ +1.9
Jinx53.2% · expected 52.7% · 47 g+0.5 ptSoloQ +0.6
Supportgap to expected
Rell63.9% · expected 46.0% · 36 g+17.9 ptSoloQ -0.5
Milio64.5% · expected 50.9% · 31 g+13.6 ptSoloQ +2.1
Rakan52.8% · expected 47.9% · 36 g+4.9 ptSoloQ -2.7
Braum52.5% · expected 51.5% · 40 g+1.0 ptSoloQ -1.5

With

Topgap to expected
Ornn49.0% · expected 48.6% · 49 g+0.4 ptSoloQ -0.8
Renekton55.3% · expected 53.7% · 38 g+1.6 ptSoloQ -0.3
Junglegap to expected
Wukong54.3% · expected 50.5% · 81 g+3.8 ptSoloQ +0.5
Vi54.1% · expected 51.0% · 37 g+3.0 ptSoloQ +3.2
Midgap to expected
Ahri65.6% · expected 50.0% · 61 g+15.6 ptSoloQ +0.6
Orianna65.7% · expected 50.6% · 35 g+15.2 ptSoloQ -0.6
Syndra53.5% · expected 51.5% · 43 g+2.0 ptSoloQ +0.4
ADCgap to expected
Caitlyn60.5% · expected 51.7% · 43 g+8.8 ptSoloQ +1.7
Yunara56.1% · expected 52.8% · 41 g+3.3 ptSoloQ +1.1
Jhin54.5% · expected 53.3% · 33 g+1.3 ptSoloQ -1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn48 games
    54.2%gap +1.6 ptsSoloQ: 50.3% · 1,518 g
  • Sion36 games
    47.2%gap -2.0 ptsSoloQ: 53.0% · 1,032 g
  • Gnar27 games
    —SoloQ: 55.1% · 1,284 g
  • Ambessa26 games
    —SoloQ: 56.4% · 1,329 g
  • Malphite23 games
    —SoloQ: 51.7% · 1,894 g
Jungle20 champions
  • Wukong77 games
    46.8%gap -4.0 ptsSoloQ: 52.5% · 2,119 g
  • Jarvan IV67 games
    49.3%gap -2.2 ptsSoloQ: 53.6% · 2,279 g
  • Vi35 games
    48.6%gap -1.6 ptsSoloQ: 54.8% · 1,013 g
  • Nocturne31 games
    71.0%gap +16.1 ptsSoloQ: 54.7% · 737 g
  • Xin Zhao30 games
    56.7%gap +5.5 ptsSoloQ: 52.7% · 660 g
Mid20 champions
  • Viktor64 games
    53.1%gap +3.1 ptsSoloQ: 52.7% · 2,252 g
  • Syndra58 games
    51.7%gap +2.0 ptsSoloQ: 50.6% · 2,891 g
  • Ahri51 games
    62.7%gap +11.5 ptsSoloQ: 51.6% · 3,125 g
  • Orianna42 games
    50.0%gap -0.7 ptsSoloQ: 55.7% · 1,042 g
  • Hwei25 games
    —SoloQ: 51.5% · 1,188 g
ADC18 champions
  • Yunara62 games
    51.6%gap +3.2 ptsSoloQ: 51.1% · 4,515 g
  • Caitlyn59 games
    44.1%gap -5.5 ptsSoloQ: 53.5% · 3,051 g
  • Jinx47 games
    53.2%gap +0.5 ptsSoloQ: 51.6% · 3,615 g
  • Tristana37 games
    59.5%gap +12.1 ptsSoloQ: 51.3% · 3,801 g
  • Kai'Sa34 games
    64.7%gap +11.1 ptsSoloQ: 54.0% · 4,060 g
Support17 champions
  • Lulu75 games
    46.7%gap -6.8 ptsSoloQ: 53.5% · 4,433 g
  • Nautilus63 games
    41.3%gap -5.7 ptsSoloQ: 54.4% · 3,272 g
  • Leona41 games
    53.7%gap -1.7 ptsSoloQ: 51.3% · 2,282 g
  • Braum40 games
    52.5%gap +1.0 ptsSoloQ: 48.9% · 3,031 g
  • Rakan36 games
    52.8%gap +4.9 ptsSoloQ: 48.5% · 1,784 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.3%49,057 picks of 672,396ban 11.4% · patches 16.19 to 16.21
  • Amateur tournaments4.4%416 picks of 9,366ban 9.0% · patches 16.19 to 16.21
  • Pro1.0%22 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

22.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 9.4%G1181 games of 1,918
  • 8.4%G2161 games of 1,918
  • 8.4%G3+53 games of 632
Once picked, the series moves on toIn G2, over 181 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.