Tournament presence · pick + ban
3.9%#131 of 173 champions
Pick
2.6%picked in 462 of 18,058 games
Ban
1.3%217 bans over 17,111 games, against 0.2% in soloQ
Win rate as Top48.5% between 42.7% and 54.3% over 196 gamesSoloQ 46.9%: no clear gap
Median length28.4 minsoloQ 25.8 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.2%
    0.6% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.2%
    1.4% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    25.8 min
    Median of 28.4 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Dusk and Dawn, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying94% · 1,471
Same in amateur play
SpellsFlash + Teleport49% · 767
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 140 games
Core (3 legendaries)9% · 24
9%of soloQ games
  1. Heartsteel
  2. Dusk and Dawn
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 93% of top laners.

  1. Lets allies carry killstop7%rank 93 of 100
  2. Absorbs damagetop10%1,489 · top laners: 970
  3. Crowd control (CC)top20%1.2 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 51 in lane, 50 in mid game and 51 in late game, out of 100 top laners.

604+4 vs 599
8680 vs 868
1,080+1 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Tahm Kenchtop laners

Gold vs. direct opponent

At 20 min, behind 95% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among top laners604 · median 599
  • Damage in mid game · rank 50 of 100 among top laners868 · median 868
  • Damage in late game · rank 51 of 100 among top laners1,080 · median 1,079
  • Gold at 15 min · rank 8 of 100 among top laners-549 · median +119
  • Gold at 20 min · rank 6 of 100 among top laners-920 · median +100
  • Absorbs damage · rank 90 of 100 among top laners1,489 · median 970
  • Plays teamfights · rank 47 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 37 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 93 of 100 among top lanersrank 93 of 100
  • Crowd control (CC) · rank 80 of 100 among top laners1.2 · median 0.8
  • Team damage · rank 28 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Yone12 games
    —SoloQ: 45.8% · 72 g
  • Renekton11 games
    —SoloQ: 53.3% · 30 g
  • Gwen10 games
    —SoloQ: — · 18 g
  • Dr. Mundo9 games
    —SoloQ: — · 24 g
  • Camille8 games
    —SoloQ: 55.0% · 40 g
Jungle13 champions
  • Lee Sin18 games
    —SoloQ: 47.9% · 188 g
  • Vi17 games
    —SoloQ: 49.1% · 53 g
  • Wukong16 games
    —SoloQ: 51.1% · 45 g
  • Sylas16 games
    —SoloQ: 45.6% · 57 g
  • Jarvan IV13 games
    —SoloQ: 62.3% · 53 g
Mid17 champions
  • Ahri15 games
    —SoloQ: 48.0% · 50 g
  • Sylas13 games
    —SoloQ: 43.7% · 71 g
  • Viktor12 games
    —SoloQ: 54.2% · 83 g
  • Syndra9 games
    —SoloQ: 52.8% · 89 g
  • Xerath9 games
    —SoloQ: 30.0% · 30 g
ADC15 champions
  • Caitlyn25 games
    —SoloQ: 53.3% · 90 g
  • Yunara20 games
    —SoloQ: 50.7% · 148 g
  • Kai'Sa18 games
    —SoloQ: 48.6% · 179 g
  • Ezreal17 games
    —SoloQ: 41.9% · 105 g
  • Lucian13 games
    —SoloQ: 41.6% · 77 g
Support15 champions
  • Nautilus20 games
    —SoloQ: 47.9% · 96 g
  • Leona16 games
    —SoloQ: 40.7% · 59 g
  • Thresh16 games
    —SoloQ: 46.3% · 134 g
  • Lulu15 games
    —SoloQ: 47.0% · 149 g
  • Braum12 games
    —SoloQ: 45.2% · 42 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,334 picks of 609,383ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%125 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.1%G144 games of 4,080
  • 1.2%G249 games of 4,082
  • 1.1%G3+19 games of 1,756
Once picked, the series moves on toIn G2, over 44 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.