Tournament presence · pick + ban
3.9%#131 of 173 champions
Pick
2.6%picked in 463 of 18,062 games
Ban
1.3%218 bans over 17,115 games, against 0.2% in soloQ
Win rate as Support51.2% between 46.0% and 56.3% over 252 gamesSoloQ 48.9%: no clear gap
Median length29.1 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    0.8%
    0.7% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.2%
    1.4% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    25.9 min
    Median of 29.1 min in amateur play, against 25.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying55% · 3,066
Same in amateur play
SpellsFlash + Heal45% · 2,517
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 46 games
Core (3 legendaries)28% · 32
28%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Spirit Visage
Amateur: Heartsteel, Unending Despair, Protoplasm Harness, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 95% of supports.

  1. Absorbs damagetop5%1,040 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 68 in lane, 68 in mid game and 63 in late game, out of 100 supports.

323+35 vs 288
453+111 vs 342
458+71 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Tahm Kenchsupports

Gold vs. direct opponent

At 20 min, behind 58% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 68 of 100 among supports323 · median 288
  • Damage in mid game · rank 68 of 100 among supports453 · median 342
  • Damage in late game · rank 63 of 100 among supports458 · median 388
  • Gold at 15 min · rank 42 of 100 among supports+56 · median +105
  • Gold at 20 min · rank 42 of 100 among supports+103 · median +193
  • Map pressure · rank 43 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 95 of 100 among supports1,040 · median 393
  • Plays teamfights · rank 53 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 44 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 36 of 100 among supportsrank 36 of 100
  • Crowd control (CC) · rank 29 of 100 among supports0.9 · median 1
  • Team damage · rank 61 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Malphite17 games
    —SoloQ: 53.1% · 128 g
  • K'Sante16 games
    —SoloQ: 47.9% · 213 g
  • Ambessa15 games
    —SoloQ: 50.9% · 175 g
  • Sion14 games
    —SoloQ: 55.8% · 77 g
  • Yorick12 games
    —SoloQ: 56.2% · 73 g
Jungle13 champions
  • Vi48 games
    47.9%gap -2.5 ptsSoloQ: 50.0% · 348 g
  • Lee Sin21 games
    —SoloQ: 52.7% · 611 g
  • Sylas14 games
    —SoloQ: 43.3% · 252 g
  • Nocturne13 games
    —SoloQ: 54.4% · 90 g
  • Wukong11 games
    —SoloQ: 58.0% · 131 g
Mid18 champions
  • Syndra19 games
    —SoloQ: 54.1% · 242 g
  • Orianna17 games
    —SoloQ: 48.1% · 135 g
  • Sylas15 games
    —SoloQ: 48.7% · 269 g
  • Viktor14 games
    —SoloQ: 48.1% · 341 g
  • Ahri11 games
    —SoloQ: 50.2% · 203 g
ADC16 champions
  • Kai'Sa38 games
    47.4%gap -3.5 ptsSoloQ: 46.7% · 745 g
  • Caitlyn21 games
    —SoloQ: 53.5% · 282 g
  • Jinx21 games
    —SoloQ: 49.7% · 334 g
  • Ezreal19 games
    —SoloQ: 49.2% · 331 g
  • Xayah19 games
    —SoloQ: 49.0% · 206 g
Support15 champions
  • Braum23 games
    —SoloQ: 45.7% · 186 g
  • Nautilus23 games
    —SoloQ: 48.7% · 419 g
  • Thresh19 games
    —SoloQ: 45.6% · 511 g
  • Rell18 games
    —SoloQ: 47.1% · 278 g
  • Leona17 games
    —SoloQ: 46.1% · 243 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%4,920 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.7%144 picks of 21,472ban 1.4% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.2%G150 games of 4,082
  • 1.4%G256 games of 4,082
  • 2.0%G3+35 games of 1,756
Once picked, the series moves on toIn G2, over 50 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.