Tahm Kench
Patches 16.19 to 16.21 · EUW- Pick
- 3.2%picked in 206 of 6,488 games
- Ban
- 2.0%65 bans over 3,246 games, against 0.8% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itGrasp of the Undying, then Heartsteel, Spirit Visage, and Unending Despair: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 95% of supports.Frontline
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked more often in amateur play
- Amateur
- 0.8%
- SoloQ
- 0.7%
- DraftBanned more often in amateur play
- Amateur
- 2.1%
- SoloQ
- 0.8%
- LengthLonger games in amateur play
- Amateur
- 28.9 min
- SoloQ
- 27.8 min
Not enough games to judge: core.
How to play it?
Grasp of the Undying, then Heartsteel, Spirit Visage, and Unending Despair: the most played build in soloQ.
Heartsteel
Spirit Visage
Unending Despair
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 95% of supports.
- Absorbs damagetop5%1,040 · supports: 393
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Frontline
Like other supports
- Damage in lane
- Damage in mid game
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 68 in lane, 68 in mid game and 63 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, behind 58% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 68 of 100 among supports323 · median 288
- Damage in mid game · rank 68 of 100 among supports453 · median 342
- Damage in late game · rank 63 of 100 among supports458 · median 388
- Gold at 15 min · rank 42 of 100 among supports+56 · median +105
- Gold at 20 min · rank 42 of 100 among supports+103 · median +193
- Map pressure · rank 43 of 100 among supports4.3 · median 4.5
- Absorbs damage · rank 95 of 100 among supports1,040 · median 393
- Plays teamfights · rank 53 of 100 among supports54% · median 54%
- Takes its kills in duels · rank 44 of 100 among supports16% · median 17%
- Lets allies carry kills · rank 36 of 100 among supportsrank 36 of 100
- Crowd control (CC) · rank 29 of 100 among supports0.9 · median 1
- Team damage · rank 61 of 100 among supports11% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.7%4,488 picks of 672,396ban 0.8% · patches 16.19 to 16.21
- Amateur tournaments0.8%77 picks of 9,366ban 2.1% · patches 16.19 to 16.21
- Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
4.3% on 16.21Within the series
Fearless series only · as Support- 0.9%G117 games of 1,918
- 2.0%G238 games of 1,918
- 2.8%G3+18 games of 632
Not enough series yet: published from 30.

