Tournament presence · pick + ban
5.2%#118 of 173 champions
Pick
3.2%picked in 206 of 6,488 games
Ban
2.0%65 bans over 3,246 games, against 0.8% in soloQ
Win rate as Support43.4% between 35.5% and 51.7% over 99 gamesSoloQ 48.5%: no clear gap
Median length28.9 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.7%
    0.8% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.1%
    SoloQ
    0.8%
    2.1% ban rate in amateur play over 1,886 games, against 0.8% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.8 min
    Median of 28.9 min in amateur play, against 27.8 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Spirit Visage, and Unending Despair: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying70% · 3,616
Amateur: Guardian (49%), gap not settled
SpellsFlash + Ignite50% · 2,621
Amateur: Flash + Heal (36%), gap not settled
SkillsQnot collected in soloQ
Amateur: 98% · 46 games
Core (3 legendaries)12% · 34
12%of soloQ games
  1. Heartsteel
  2. Spirit Visage
  3. Unending Despair
Amateur: Heartsteel, Dusk and Dawn, Unending Despair, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 95% of supports.

  1. Absorbs damagetop5%1,040 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 68 in lane, 68 in mid game and 63 in late game, out of 100 supports.

323+35 vs 288
453+111 vs 342
458+71 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Tahm Kenchsupports

Gold vs. direct opponent

At 20 min, behind 58% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 68 of 100 among supports323 · median 288
  • Damage in mid game · rank 68 of 100 among supports453 · median 342
  • Damage in late game · rank 63 of 100 among supports458 · median 388
  • Gold at 15 min · rank 42 of 100 among supports+56 · median +105
  • Gold at 20 min · rank 42 of 100 among supports+103 · median +193
  • Map pressure · rank 43 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 95 of 100 among supports1,040 · median 393
  • Plays teamfights · rank 53 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 44 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 36 of 100 among supportsrank 36 of 100
  • Crowd control (CC) · rank 29 of 100 among supports0.9 · median 1
  • Team damage · rank 61 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Ornn11 games
    —SoloQ: 52.2% · 159 g
  • Sion8 games
    —SoloQ: 43.8% · 80 g
  • Shen7 games
    —SoloQ: 41.5% · 123 g
  • Ambessa5 games
    —SoloQ: 49.3% · 138 g
  • Gnar5 games
    —SoloQ: 47.8% · 113 g
Jungle4 champions
  • Jarvan IV17 games
    —SoloQ: 46.9% · 194 g
  • Vi17 games
    —SoloQ: 51.3% · 154 g
  • Wukong12 games
    —SoloQ: 55.0% · 211 g
  • Nocturne7 games
    —SoloQ: 54.7% · 86 g
Mid6 champions
  • Orianna10 games
    —SoloQ: 50.0% · 94 g
  • Viktor8 games
    —SoloQ: 49.6% · 228 g
  • Syndra7 games
    —SoloQ: 50.0% · 268 g
  • Ahri6 games
    —SoloQ: 50.2% · 267 g
  • Hwei5 games
    —SoloQ: 51.3% · 117 g
ADC6 champions
  • Kai'Sa15 games
    —SoloQ: 52.6% · 378 g
  • Tristana12 games
    —SoloQ: 45.0% · 329 g
  • Jhin8 games
    —SoloQ: 52.4% · 420 g
  • Xayah7 games
    —SoloQ: 47.3% · 165 g
  • Yunara7 games
    —SoloQ: 40.7% · 386 g
Support7 champions
  • Nautilus17 games
    —SoloQ: 52.3% · 304 g
  • Rell11 games
    —SoloQ: 42.5% · 228 g
  • Lulu10 games
    —SoloQ: 47.9% · 336 g
  • Braum8 games
    —SoloQ: 42.4% · 198 g
  • Leona8 games
    —SoloQ: 52.4% · 227 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,488 picks of 672,396ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments0.8%77 picks of 9,366ban 2.1% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.9%G117 games of 1,918
  • 2.0%G238 games of 1,918
  • 2.8%G3+18 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.