Champion sheet · Support

Soraka

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
3.3%#134 of 173 champions
Pick
2.2%picked in 389 of 18,051 games
Ban
1.1%194 bans over 17,105 games, against 0.2% in soloQ
Win rate as Support48.3% between 44.2% and 52.5% over 387 gamesSoloQ 49.9%: no clear gap
Median length29.4 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.4%
    1.1% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.2%
    1.3% ban rate in amateur play over 10,152 games, against 0.2% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.2 min
    Median of 29.4 min in amateur play, against 26.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery: the most played keystone in soloQ, the core is still to be measured.

SoloQ build, amateur differences under each block
RunesSummon Aery88% · 8,204
Same in amateur play
SpellsFlash + Heal90% · 8,376
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 92% · 44 games
Core (3 legendaries)

No choice measured.

SoloQ core not measured: too few games with items read.

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 100% of supports.

  1. Lets allies carry killstop1%rank 100 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Map pressure
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 8 in lane, 1 in mid game and 1 in late game, out of 100 supports.

190-98 vs 288
161-181 vs 342
179-208 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Sorakasupports

Gold vs. direct opponent

At 20 min, behind 98% of supports against the direct opponent.

supports
4.2takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among supports190 · median 288
  • Damage in mid game · rank 1 of 100 among supports161 · median 342
  • Damage in late game · rank 1 of 100 among supports179 · median 388
  • Gold at 15 min · rank 9 of 100 among supports-138 · median +105
  • Gold at 20 min · rank 2 of 100 among supports-227 · median +193
  • Map pressure · rank 43 of 100 among supports4.2 · median 4.5
  • Absorbs damage · rank 19 of 100 among supports244 · median 393
  • Plays teamfights · rank 68 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 17 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 100 of 100 among supportsrank 100 of 100
  • Crowd control (CC) · rank 58 of 100 among supports1.1 · median 1
  • Team damage · rank 5 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV60.6% · expected 49.8% · 33 g+10.8 ptSoloQ +0.4
Lee Sin50.0% · expected 49.7% · 34 g+0.3 ptSoloQ -1.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn46.7% · expected 46.4% · 45 g+0.2 ptSoloQ -0.9
Supportgap to expected
Nautilus54.1% · expected 49.9% · 37 g+4.1 ptSoloQ +1.8
Lulu53.8% · expected 50.7% · 39 g+3.1 ptSoloQ -1.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara60.0% · expected 50.8% · 40 g+9.2 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Renekton23 games
    —SoloQ: 50.2% · 231 g
  • Sion22 games
    —SoloQ: 44.1% · 152 g
  • K'Sante20 games
    —SoloQ: 49.1% · 409 g
  • Nasus17 games
    —SoloQ: 51.0% · 194 g
  • Gnar16 games
    —SoloQ: 53.4% · 176 g
Jungle18 champions
  • Lee Sin34 games
    50.0%gap +0.3 ptsSoloQ: 47.7% · 1,194 g
  • Jarvan IV33 games
    60.6%gap +10.8 ptsSoloQ: 52.3% · 363 g
  • Wukong25 games
    —SoloQ: 52.4% · 187 g
  • Vi25 games
    —SoloQ: 51.0% · 292 g
  • Sylas24 games
    —SoloQ: 51.3% · 468 g
Mid19 champions
  • Viktor32 games
    43.8%gap -4.6 ptsSoloQ: 51.7% · 487 g
  • Ahri26 games
    —SoloQ: 47.8% · 291 g
  • Syndra25 games
    —SoloQ: 51.1% · 360 g
  • Sylas21 games
    —SoloQ: 50.9% · 411 g
  • Yone20 games
    —SoloQ: 49.4% · 387 g
ADC16 champions
  • Caitlyn45 games
    46.7%gap +0.2 ptsSoloQ: 50.8% · 547 g
  • Jhin29 games
    —SoloQ: 48.1% · 1,012 g
  • Kai'Sa29 games
    —SoloQ: 51.1% · 999 g
  • Lucian29 games
    —SoloQ: 51.5% · 456 g
  • Ezreal26 games
    —SoloQ: 55.8% · 620 g
Support16 champions
  • Lulu39 games
    53.8%gap +3.1 ptsSoloQ: 48.5% · 1,099 g
  • Nautilus37 games
    54.1%gap +4.1 ptsSoloQ: 52.2% · 636 g
  • Leona30 games
    36.7%gap -10.9 ptsSoloQ: 53.0% · 300 g
  • Blitzcrank24 games
    —SoloQ: 48.2% · 517 g
  • Seraphine22 games
    —SoloQ: 50.0% · 238 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%8,235 picks of 609,385ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments1.1%235 picks of 21,472ban 1.3% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.3%G155 games of 4,078
  • 2.0%G280 games of 4,080
  • 3.2%G3+56 games of 1,754
Once picked, the series moves on toIn G2, over 55 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.