Champion sheet · Support

Pyke

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.9%#122 of 173 champions
Pick
1.5%picked in 39 of 2,644 games
Ban
3.4%66 bans over 1,958 games, against 33.0% in soloQ
Win rate as Support53.8% between 40.9% and 66.3% over 39 gamesSoloQ 50.5%: no clear gap
Median length30.1 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    2.8%
    0.7% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.6%
    SoloQ
    33.0%
    2.6% ban rate in amateur play over 1,329 games, against 33.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28.3 min
    Median of 30.1 min in amateur play, against 28.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Hail of Blades, then Umbral Glaive, Youmuu's Ghostblade, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades94% · 13,369
Same in amateur play
SpellsFlash + Ignite93% · 13,125
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 79 games
Core (3 legendaries)12% · 420
12%of soloQ games
  1. Umbral Glaive
  2. Youmuu's Ghostblade
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 95% of supports.

  1. Map pressuretop5%6.6 · supports: 4.5
  2. Takes its kills in duelstop5%27% · supports: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 49 in lane, 56 in mid game and 49 in late game, out of 100 supports.

2880 vs 288
373+31 vs 342
386-2 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Pykesupports

Gold vs. direct opponent

At 20 min, ahead of 97% of supports against the direct opponent.

supports
6.6takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 49 of 100 among supports288 · median 288
  • Damage in mid game · rank 56 of 100 among supports373 · median 342
  • Damage in late game · rank 49 of 100 among supports386 · median 388
  • Gold at 15 min · rank 86 of 100 among supports+399 · median +105
  • Gold at 20 min · rank 97 of 100 among supports+680 · median +193
  • Map pressure · rank 95 of 100 among supports6.6 · median 4.5
  • Absorbs damage · rank 48 of 100 among supports380 · median 393
  • Plays teamfights · rank 3 of 100 among supports43% · median 54%
  • Takes its kills in duels · rank 95 of 100 among supports27% · median 17%
  • Lets allies carry kills · rank 19 of 100 among supportsrank 19 of 100
  • Crowd control (CC) · rank 34 of 100 among supports0.9 · median 1
  • Team damage · rank 63 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong6 games
    —SoloQ: 46.8% · 609 g
Support2 champions
  • Seraphine7 games
    —SoloQ: 54.8% · 405 g
  • Lulu5 games
    —SoloQ: 53.6% · 711 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%11,993 picks of 431,269ban 33.0% · patches 16.19 to 16.21
  • Amateur tournaments0.7%26 picks of 3,686ban 2.6% · patches 16.19 to 16.21
  • Pro0.8%18 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.