Tournament presence · pick + ban
8.7%#83 of 173 champions
Pick
2.1%picked in 135 of 6,487 games
Ban
6.6%214 bans over 3,246 games, against 34.9% in soloQ
Win rate as Support61.4% between 54.2% and 68.0% over 132 gamesSoloQ 49.4%: clear gap
Median length28.6 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    61.4%
    SoloQ
    49.4%
    61.4% win rate in amateur play over 132 games, against 49.4% in soloQ over 21,482 games.
  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    2.8%
    1.0% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.8%
    SoloQ
    34.9%
    7.8% ban rate in amateur play over 1,886 games, against 34.9% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Hail of Blades, then Umbral Glaive, Youmuu's Ghostblade, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades95% · 20,476
Same in amateur play
SpellsFlash + Ignite94% · 20,090
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 79 games
Core (3 legendaries)13% · 683
13%of soloQ games
  1. Umbral Glaive
  2. Youmuu's Ghostblade
  3. Edge of Night
Amateur: Umbral Glaive, Edge of Night, Youmuu's Ghostblade (23%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 95% of supports.

  1. Map pressuretop5%6.6 · supports: 4.5
  2. Takes its kills in duelstop5%27% · supports: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 49 in lane, 56 in mid game and 49 in late game, out of 100 supports.

2880 vs 288
373+31 vs 342
386-2 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Pykesupports

Gold vs. direct opponent

At 20 min, ahead of 97% of supports against the direct opponent.

supports
6.6takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 49 of 100 among supports288 · median 288
  • Damage in mid game · rank 56 of 100 among supports373 · median 342
  • Damage in late game · rank 49 of 100 among supports386 · median 388
  • Gold at 15 min · rank 86 of 100 among supports+399 · median +105
  • Gold at 20 min · rank 97 of 100 among supports+680 · median +193
  • Map pressure · rank 95 of 100 among supports6.6 · median 4.5
  • Absorbs damage · rank 48 of 100 among supports380 · median 393
  • Plays teamfights · rank 3 of 100 among supports43% · median 54%
  • Takes its kills in duels · rank 95 of 100 among supports27% · median 17%
  • Lets allies carry kills · rank 19 of 100 among supportsrank 19 of 100
  • Crowd control (CC) · rank 34 of 100 among supports0.9 · median 1
  • Team damage · rank 63 of 100 among supports11% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Dr. Mundo9 games
    —SoloQ: 49.9% · 351 g
  • Gnar9 games
    —SoloQ: 48.8% · 475 g
  • Gragas7 games
    —SoloQ: 48.4% · 378 g
  • K'Sante7 games
    —SoloQ: 52.4% · 416 g
  • Ornn7 games
    —SoloQ: 51.0% · 594 g
Jungle8 champions
  • Wukong26 games
    —SoloQ: 47.9% · 798 g
  • Jarvan IV12 games
    —SoloQ: 51.8% · 814 g
  • Nocturne8 games
    —SoloQ: 50.8% · 264 g
  • Xin Zhao6 games
    —SoloQ: 46.0% · 265 g
  • Lee Sin5 games
    —SoloQ: 49.4% · 1,121 g
Mid11 champions
  • Ahri13 games
    —SoloQ: 47.4% · 1,115 g
  • Viktor9 games
    —SoloQ: 51.7% · 817 g
  • Mel7 games
    —SoloQ: 53.8% · 160 g
  • Syndra7 games
    —SoloQ: 49.8% · 982 g
  • Akali6 games
    —SoloQ: 47.0% · 632 g
ADC10 champions
  • Ashe18 games
    —SoloQ: 55.1% · 532 g
  • Yunara12 games
    —SoloQ: 50.9% · 1,728 g
  • Caitlyn9 games
    —SoloQ: 50.3% · 1,129 g
  • Ezreal9 games
    —SoloQ: 53.5% · 1,223 g
  • Lucian8 games
    —SoloQ: 49.2% · 784 g
Support9 champions
  • Seraphine20 games
    —SoloQ: 52.6% · 473 g
  • Leona12 games
    —SoloQ: 48.1% · 930 g
  • Braum10 games
    —SoloQ: 46.7% · 843 g
  • Lulu10 games
    —SoloQ: 51.4% · 1,451 g
  • Karma9 games
    —SoloQ: 53.4% · 779 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%18,627 picks of 672,396ban 34.9% · patches 16.19 to 16.21
  • Amateur tournaments1.0%93 picks of 9,366ban 7.8% · patches 16.19 to 16.21
  • Pro0.8%18 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 1.5%G128 games of 1,918
  • 2.6%G250 games of 1,918
  • 1.9%G3+12 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.