Champion sheet · Jungle

Nidalee

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
2.1%#164 of 173 champions
Pick
0.9%picked in 25 of 2,644 games
Ban
1.2%23 bans over 1,958 games, against 1.0% in soloQ
Win rate as Jungle— 14 wins over 25 games
Median length—soloQ 27.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.2%
    0.4% of the role's picks in amateur play, against 1.2% in soloQ.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest68% · 4,259
Amateur: Conqueror, gap not settled
SpellsFlash + Smite100% · 6,282
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 49 games
Core (3 legendaries)25% · 699
25%of soloQ games
  1. Lich Bane
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 100% of junglers.

  1. Invadetop1%12% · junglers: 7%
  2. Map pressuretop2%6 · junglers: 4.7
  3. Team damagetop15%21% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Invade

Like other junglers

  • Absorbs damage
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 96 in lane, 83 in mid game and 77 in late game, out of 100 junglers.

423+39 vs 383
872+77 vs 796
1,164+108 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nidaleejunglers

Gold vs. direct opponent

At 20 min, ahead of 85% of junglers against the direct opponent.

junglers
6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among junglers423 · median 383
  • Damage in mid game · rank 83 of 100 among junglers872 · median 796
  • Damage in late game · rank 77 of 100 among junglers1,164 · median 1,056
  • Gold at 15 min · rank 91 of 100 among junglers+378 · median +6
  • Gold at 20 min · rank 85 of 100 among junglers+479 · median +64
  • Map pressure · rank 98 of 100 among junglers6 · median 4.7
  • Absorbs damage · rank 30 of 100 among junglers592 · median 855
  • Plays teamfights · rank 21 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 74 of 100 among junglers23% · median 20%
  • Lets allies carry kills · rank 25 of 100 among junglersrank 25 of 100
  • Crowd control (CC) · rank 12 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 85 of 100 among junglers21% · median 17%
  • Jungle farm · rank 41 of 100 among junglers65 · median 66
  • Invade · rank 100 of 100 among junglers12% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong6 games
    —SoloQ: 50.4% · 234 g
ADC1 champion
  • Kai'Sa8 games
    —SoloQ: 48.0% · 381 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%5,345 picks of 431,269ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments0.4%16 picks of 3,686ban 1.3% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.