Tournament presence · pick + ban
8.0%#98 of 173 champions
Pick
4.7%picked in 124 of 2,644 games
Ban
3.3%64 bans over 1,958 games, against 0.9% in soloQ
Win rate as Support44.6% between 37.1% and 52.4% over 112 gamesSoloQ 49.5%: no clear gap
Median length30.7 minsoloQ 28.3 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    2.4%
    SoloQ
    0.8%
    2.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.2%
    SoloQ
    0.9%
    3.2% ban rate in amateur play over 1,329 games, against 0.9% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30.7 min
    SoloQ
    28.3 min
    Median of 30.7 min in amateur play, against 28.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Hextech Rocketbelt, Zhonya's Hourglass, and Frozen Heart: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet87% · 3,294
Same in amateur play
SpellsFlash + Heal55% · 2,079
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 90% · 112 games
Core (3 legendaries)14% · 48
14%of soloQ games
  1. Hextech Rocketbelt
  2. Zhonya's Hourglass
  3. Frozen Heart
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of supports.

  1. Crowd control (CC)top20%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Poke

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

Nothing below supports.

Damage / min by phase · at equal gold

Rank 85 in lane, 75 in mid game and 80 in late game, out of 100 supports.

397+109 vs 288
501+159 vs 342
574+187 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Neekosupports

Gold vs. direct opponent

At 20 min, ahead of 58% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 85 of 100 among supports397 · median 288
  • Damage in mid game · rank 75 of 100 among supports501 · median 342
  • Damage in late game · rank 80 of 100 among supports574 · median 388
  • Gold at 15 min · rank 54 of 100 among supports+124 · median +105
  • Gold at 20 min · rank 58 of 100 among supports+210 · median +193
  • Map pressure · rank 64 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 37 of 100 among supports307 · median 393
  • Plays teamfights · rank 63 of 100 among supports55% · median 54%
  • Takes its kills in duels · rank 49 of 100 among supports17% · median 17%
  • Lets allies carry kills · rank 24 of 100 among supportsrank 24 of 100
  • Crowd control (CC) · rank 80 of 100 among supports1.4 · median 1
  • Team damage · rank 75 of 100 among supports14% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn12 games
    —SoloQ: 45.5% · 77 g
  • Aatrox8 games
    —SoloQ: 50.8% · 122 g
  • Renekton8 games
    —SoloQ: 53.2% · 109 g
  • Dr. Mundo7 games
    —SoloQ: 50.0% · 78 g
  • Olaf7 games
    —SoloQ: 39.3% · 56 g
Jungle7 champions
  • Wukong22 games
    —SoloQ: 44.2% · 138 g
  • Xin Zhao11 games
    —SoloQ: 61.8% · 34 g
  • Shyvana6 games
    —SoloQ: 54.8% · 93 g
  • Lee Sin5 games
    —SoloQ: 47.2% · 159 g
  • Lillia5 games
    —SoloQ: 52.0% · 75 g
Mid7 champions
  • Ahri16 games
    —SoloQ: 48.9% · 176 g
  • Syndra10 games
    —SoloQ: 45.2% · 157 g
  • Sylas8 games
    —SoloQ: 45.6% · 125 g
  • Aurora7 games
    —SoloQ: 56.5% · 46 g
  • Hwei6 games
    —SoloQ: 52.1% · 71 g
ADC11 champions
  • Caitlyn11 games
    —SoloQ: 52.5% · 200 g
  • Yunara11 games
    —SoloQ: 49.0% · 249 g
  • Jinx9 games
    —SoloQ: 47.3% · 262 g
  • Ashe8 games
    —SoloQ: 58.7% · 92 g
  • Ezreal7 games
    —SoloQ: 46.9% · 207 g
Support10 champions
  • Karma18 games
    —SoloQ: 52.5% · 139 g
  • Lulu14 games
    —SoloQ: 51.4% · 218 g
  • Braum9 games
    —SoloQ: 45.1% · 82 g
  • Milio9 games
    —SoloQ: 45.4% · 97 g
  • Rakan6 games
    —SoloQ: 57.4% · 108 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%3,235 picks of 431,269ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments2.4%90 picks of 3,686ban 3.2% · patches 16.19 to 16.21
  • Pro2.0%44 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.7%G127 games of 733
  • 4.4%G232 games of 733
  • 7.0%G3+22 games of 316
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.