Neeko
Patches 16.19 to 16.21 · NA- Pick
- 4.7%picked in 124 of 2,644 games
- Ban
- 3.3%64 bans over 1,958 games, against 0.9% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itArcane Comet, then Hextech Rocketbelt, Zhonya's Hourglass, and Frozen Heart: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 80% of supports.CCPoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked more often in amateur play
- Amateur
- 2.4%
- SoloQ
- 0.8%
- DraftBanned more often in amateur play
- Amateur
- 3.2%
- SoloQ
- 0.9%
- LengthLonger games in amateur play
- Amateur
- 30.7 min
- SoloQ
- 28.3 min
Not enough games to judge: core.
How to play it?
Arcane Comet, then Hextech Rocketbelt, Zhonya's Hourglass, and Frozen Heart: the most played build in soloQ.
Hextech Rocketbelt
Zhonya's Hourglass
Frozen Heart
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 80% of supports.
- Crowd control (CC)top20%1.4 · supports: 1
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
- Poke
Like other supports
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Team damage
What it is not
Nothing below supports.
Damage / min by phase · at equal gold
Rank 85 in lane, 75 in mid game and 80 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 58% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 85 of 100 among supports397 · median 288
- Damage in mid game · rank 75 of 100 among supports501 · median 342
- Damage in late game · rank 80 of 100 among supports574 · median 388
- Gold at 15 min · rank 54 of 100 among supports+124 · median +105
- Gold at 20 min · rank 58 of 100 among supports+210 · median +193
- Map pressure · rank 64 of 100 among supports4.3 · median 4.5
- Absorbs damage · rank 37 of 100 among supports307 · median 393
- Plays teamfights · rank 63 of 100 among supports55% · median 54%
- Takes its kills in duels · rank 49 of 100 among supports17% · median 17%
- Lets allies carry kills · rank 24 of 100 among supportsrank 24 of 100
- Crowd control (CC) · rank 80 of 100 among supports1.4 · median 1
- Team damage · rank 75 of 100 among supports14% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Ornn12 games—SoloQ: 45.5% · 77 g
- Aatrox8 games—SoloQ: 50.8% · 122 g
- Renekton8 games—SoloQ: 53.2% · 109 g
- Dr. Mundo7 games—SoloQ: 50.0% · 78 g
- Olaf7 games—SoloQ: 39.3% · 56 g
- Ambessa6 games—SoloQ: 53.4% · 103 g
- Camille6 games—SoloQ: 53.4% · 118 g
- Gnar5 games—SoloQ: 36.1% · 61 g
- K'Sante5 games—SoloQ: 54.8% · 73 g
- Sion5 games—SoloQ: 64.6% · 48 g
- Caitlyn11 games—SoloQ: 52.5% · 200 g
- Yunara11 games—SoloQ: 49.0% · 249 g
- Jinx9 games—SoloQ: 47.3% · 262 g
- Ashe8 games—SoloQ: 58.7% · 92 g
- Ezreal7 games—SoloQ: 46.9% · 207 g
- Kai'Sa7 games—SoloQ: 53.3% · 242 g
- Lucian7 games—SoloQ: 49.6% · 135 g
- Sivir6 games—SoloQ: 54.5% · 88 g
- Varus6 games—SoloQ: 60.7% · 61 g
- Jhin5 games—SoloQ: 49.9% · 361 g
- Xayah5 games—SoloQ: 45.5% · 88 g
- Karma18 games—SoloQ: 52.5% · 139 g
- Lulu14 games—SoloQ: 51.4% · 218 g
- Braum9 games—SoloQ: 45.1% · 82 g
- Milio9 games—SoloQ: 45.4% · 97 g
- Rakan6 games—SoloQ: 57.4% · 108 g
- Renata Glasc6 games—SoloQ: 44.2% · 43 g
- Bard5 games—SoloQ: 50.7% · 140 g
- Leona5 games—SoloQ: 49.0% · 145 g
- Rell5 games—SoloQ: 45.5% · 88 g
- Seraphine5 games—SoloQ: 55.7% · 115 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.8%3,235 picks of 431,269ban 0.9% · patches 16.19 to 16.21
- Amateur tournaments2.4%90 picks of 3,686ban 3.2% · patches 16.19 to 16.21
- Pro2.0%44 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
10.5% on 16.21Within the series
Fearless series only · as Support- 3.7%G127 games of 733
- 4.4%G232 games of 733
- 7.0%G3+22 games of 316
Not enough series yet: published from 30.

