Tournament presence · pick + ban
7.9%#90 of 173 champions
Pick
4.0%picked in 259 of 6,488 games
Ban
3.9%127 bans over 3,246 games, against 0.4% in soloQ
Win rate as Support54.4% between 48.8% and 59.9% over 217 gamesSoloQ 47.8%: clear gap
Median length29.1 minsoloQ 28.2 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    54.4%
    SoloQ
    47.8%
    54.4% win rate in amateur play over 217 games, against 47.8% in soloQ over 5,726 games.
  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.8%
    1.7% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.1%
    SoloQ
    0.4%
    4.1% ban rate in amateur play over 1,886 games, against 0.4% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    28.2 min
    Median of 29.1 min in amateur play, against 28.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Hextech Rocketbelt, Zhonya's Hourglass, and Frozen Heart: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet89% · 5,116
Same in amateur play
SpellsFlash + Heal64% · 3,687
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 90% · 112 games
Core (3 legendaries)10% · 52
10%of soloQ games
  1. Hextech Rocketbelt
  2. Zhonya's Hourglass
  3. Frozen Heart
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of supports.

  1. Crowd control (CC)top20%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Poke

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

Nothing below supports.

Damage / min by phase · at equal gold

Rank 85 in lane, 75 in mid game and 80 in late game, out of 100 supports.

397+109 vs 288
501+159 vs 342
574+187 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Neekosupports

Gold vs. direct opponent

At 20 min, ahead of 58% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 85 of 100 among supports397 · median 288
  • Damage in mid game · rank 75 of 100 among supports501 · median 342
  • Damage in late game · rank 80 of 100 among supports574 · median 388
  • Gold at 15 min · rank 54 of 100 among supports+124 · median +105
  • Gold at 20 min · rank 58 of 100 among supports+210 · median +193
  • Map pressure · rank 64 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 37 of 100 among supports307 · median 393
  • Plays teamfights · rank 63 of 100 among supports55% · median 54%
  • Takes its kills in duels · rank 49 of 100 among supports17% · median 17%
  • Lets allies carry kills · rank 24 of 100 among supportsrank 24 of 100
  • Crowd control (CC) · rank 80 of 100 among supports1.4 · median 1
  • Team damage · rank 75 of 100 among supports14% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Sion18 games
    —SoloQ: 40.7% · 91 g
  • Ornn15 games
    —SoloQ: 46.9% · 147 g
  • K'Sante12 games
    —SoloQ: 48.1% · 131 g
  • Gnar11 games
    —SoloQ: 43.5% · 124 g
  • Renekton11 games
    —SoloQ: 42.8% · 166 g
Jungle15 champions
  • Wukong26 games
    —SoloQ: 50.0% · 224 g
  • Jarvan IV18 games
    —SoloQ: 53.9% · 219 g
  • Xin Zhao14 games
    —SoloQ: 54.0% · 63 g
  • Nocturne13 games
    —SoloQ: 50.7% · 67 g
  • Vi11 games
    —SoloQ: 48.4% · 95 g
Mid13 champions
  • Syndra24 games
    —SoloQ: 46.4% · 278 g
  • Ahri23 games
    —SoloQ: 42.7% · 328 g
  • Viktor18 games
    —SoloQ: 49.6% · 232 g
  • Orianna15 games
    —SoloQ: 55.7% · 106 g
  • Hwei10 games
    —SoloQ: 42.5% · 106 g
ADC15 champions
  • Caitlyn22 games
    —SoloQ: 52.7% · 315 g
  • Yunara21 games
    —SoloQ: 49.3% · 495 g
  • Xayah19 games
    —SoloQ: 43.1% · 188 g
  • Ezreal17 games
    —SoloQ: 46.7% · 276 g
  • Kai'Sa17 games
    —SoloQ: 51.0% · 412 g
Support14 champions
  • Alistar21 games
    —SoloQ: 48.3% · 232 g
  • Karma21 games
    —SoloQ: 47.0% · 270 g
  • Braum17 games
    —SoloQ: 45.6% · 206 g
  • Lulu16 games
    —SoloQ: 48.3% · 472 g
  • Milio15 games
    —SoloQ: 54.7% · 170 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,068 picks of 672,396ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments1.7%162 picks of 9,366ban 4.1% · patches 16.19 to 16.21
  • Pro2.0%44 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.7%G152 games of 1,918
  • 3.9%G274 games of 1,918
  • 4.1%G3+26 games of 632
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.