Neeko
Patches 16.19 to 16.21 · KR- Pick
- 5.9%picked in 1,063 of 18,051 games
- Ban
- 5.1%878 bans over 17,105 games, against 1.6% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Mid.DraftLengthBuild
- How to play itArcane Comet, then Hextech Rocketbelt, Stormsurge, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 93% of mid laners.TeamfightCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 0.3%
- SoloQ
- 0.2%
- DraftBanned more often in amateur play
- Amateur
- 5.0%
- SoloQ
- 1.6%
- LengthLonger games in amateur play
- Amateur
- 28.6 min
- SoloQ
- 26.1 min
- BuildHextech Rocketbelt, Stormsurge, Shadowflame instead of Hextech Rocketbelt, Stormsurge, Zhonya's Hourglass
- Amateur
- 45%
- SoloQ
- 23%
How to play it?
Arcane Comet, then Hextech Rocketbelt, Stormsurge, and Zhonya's Hourglass: the most played build in soloQ.
Hextech Rocketbelt
Stormsurge
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 93% of mid laners.
- Crowd control (CC)top7%1.4 · mid laners: 0.7
- Plays teamfightstop24%58% · mid laners: 55%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Teamfight
- CC
Like other mid laners
- Damage in lane
- Damage in mid game
- Damage in late game
- Map pressure
- Takes its kills in duels
- Lets allies carry kills
- Team damage
What it is not
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 44 in lane, 46 in mid game and 28 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 76% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 44 of 100 among mid laners525 · median 528
- Damage in mid game · rank 46 of 100 among mid laners886 · median 899
- Damage in late game · rank 28 of 100 among mid laners1,128 · median 1,179
- Gold at 15 min · rank 25 of 100 among mid laners-182 · median +25
- Gold at 20 min · rank 24 of 100 among mid laners-320 · median +71
- Map pressure · rank 69 of 100 among mid laners3.3 · median 3.2
- Absorbs damage · rank 18 of 100 among mid laners341 · median 489
- Plays teamfights · rank 76 of 100 among mid laners58% · median 55%
- Takes its kills in duels · rank 27 of 100 among mid laners19% · median 23%
- Lets allies carry kills · rank 43 of 100 among mid lanersrank 43 of 100
- Crowd control (CC) · rank 93 of 100 among mid laners1.4 · median 0.7
- Team damage · rank 40 of 100 among mid laners19% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara15 games—SoloQ: 49.6% · 121 g
- Caitlyn10 games—SoloQ: 50.0% · 86 g
- Ezreal10 games—SoloQ: 48.6% · 111 g
- Kai'Sa8 games—SoloQ: 48.2% · 164 g
- Ashe7 games—SoloQ: — · 21 g
- Jhin7 games—SoloQ: 49.8% · 205 g
- Jinx6 games—SoloQ: 52.3% · 88 g
- Zeri6 games—SoloQ: 53.8% · 65 g
- Aphelios5 games—SoloQ: 47.3% · 110 g
- Lucian5 games—SoloQ: 52.5% · 80 g
- Sivir5 games—SoloQ: — · 18 g
- Xayah5 games—SoloQ: 49.1% · 53 g
- Nautilus18 games—SoloQ: 55.6% · 108 g
- Lulu15 games—SoloQ: 53.7% · 134 g
- Seraphine10 games—SoloQ: — · 27 g
- Thresh10 games—SoloQ: 53.8% · 117 g
- Pyke9 games—SoloQ: 48.0% · 50 g
- Rell9 games—SoloQ: 49.1% · 55 g
- Leona7 games—SoloQ: 51.5% · 66 g
- Bard6 games—SoloQ: 45.6% · 79 g
- Alistar5 games—SoloQ: 37.7% · 77 g
- Braum5 games—SoloQ: 54.3% · 35 g
- Yuumi5 games—SoloQ: 60.0% · 50 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%1,339 picks of 609,385ban 1.6% · patches 16.19 to 16.21
- Amateur tournaments0.3%68 picks of 21,472ban 5.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
10.5% on 16.21Within the series
Fearless series only · as Mid- 0.4%G116 games of 4,078
- 0.7%G228 games of 4,080
- 0.5%G3+9 games of 1,754
Not enough series yet: published from 30.

