Tournament presence · pick + ban
35.7%#4 of 173 champions
Pick
20.1%picked in 3,623 of 18,058 games
Ban
15.6%2,666 bans over 17,111 games, against 15.0% in soloQ
Win rate as Jungle— 12 wins over 25 games
Median length—soloQ 27.7 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.1%
    SoloQ
    0.0%
    0.1% of the role's picks in amateur play, against 0.0% in soloQ.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Aftershock, then Hextech Rocketbelt, Zhonya's Hourglass, and Riftmaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock60% · 47
Same in amateur play
SpellsFlash + Smite92% · 72
Same in amateur play
Core (3 legendaries)— · 3
  1. Hextech Rocketbelt
  2. Zhonya's Hourglass
  3. Riftmaker
Amateur: Hollow Radiance, Protoplasm Harness, Randuin's Omen, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 89% of junglers.

  1. Crowd control (CC)top12%1.2 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Absorbs damage
  • Plays teamfights

What it is not

  • Little map pressure
  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 90% of junglers against the direct opponent.

junglers
3.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 24 of 100 among junglers-180 · median +6
  • Gold at 20 min · rank 10 of 100 among junglers-597 · median +64
  • Map pressure · rank 9 of 100 among junglers3.3 · median 4.7
  • Absorbs damage · rank 69 of 100 among junglers998 · median 855
  • Plays teamfights · rank 52 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 17 of 100 among junglers15% · median 20%
  • Crowd control (CC) · rank 89 of 100 among junglers1.2 · median 0.7
  • Team damage · rank 1 of 100 among junglers8% · median 17%
  • Jungle farm · rank 22 of 100 among junglers63 · median 66
  • Invade · rank 22 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Yunara5 games
    —SoloQ: — · 11 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%70 picks of 609,386ban 15.0% · patches 16.19 to 16.21
  • Amateur tournaments0.1%21 picks of 21,472ban 15.3% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

35.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.