Tournament presence · pick + ban
3.1%#136 of 173 champions
Pick
1.2%picked in 224 of 18,062 games
Ban
1.9%317 bans over 17,115 games, against 2.2% in soloQ
Win rate as Top40.4% between 29.9% and 51.8% over 52 gamesSoloQ 47.4%: no clear gap
Median length30.8 minsoloQ 26 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.3%
    0.2% of the role's picks in amateur play, against 0.3% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.8 min
    SoloQ
    26 min
    Median of 30.8 min in amateur play, against 26 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Titanic Hydra, The Collector, and Immortal Shieldbow: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades65% · 1,181
Same in amateur play
SpellsFlash + Ignite79% · 1,431
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 54% · 28 games
Core (3 legendaries)18% · 125
18%of soloQ games
  1. Titanic Hydra
  2. The Collector
  3. Immortal Shieldbow
Amateur: Blade of The Ruined King, Guinsoo's Rageblade, Wit's End (15%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 57).

  1. Its most marked traitTakes its kills in duelstop43%30% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 20 min
  • Takes its kills in duels

What it is not

  • Few teamfights
  • Little CC
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 75% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 23 of 100 among top laners-298 · median +119
  • Gold at 20 min · rank 25 of 100 among top laners-233 · median +100
  • Absorbs damage · rank 18 of 100 among top laners475 · median 970
  • Plays teamfights · rank 19 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 57 of 100 among top laners30% · median 28%
  • Crowd control (CC) · rank 3 of 100 among top laners0.1 · median 0.8
  • Team damage · rank 7 of 100 among top laners15% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Jayce5 games
    —SoloQ: 55.7% · 106 g
Jungle4 champions
  • Jarvan IV5 games
    —SoloQ: 57.5% · 40 g
  • Lee Sin5 games
    —SoloQ: 47.6% · 229 g
  • Wukong5 games
    —SoloQ: 41.7% · 48 g
  • Xin Zhao5 games
    —SoloQ: 42.9% · 35 g
ADC5 champions
  • Caitlyn8 games
    —SoloQ: 48.9% · 94 g
  • Ezreal8 games
    —SoloQ: 46.3% · 123 g
  • Kai'Sa7 games
    —SoloQ: 49.6% · 226 g
  • Ashe5 games
    —SoloQ: 41.2% · 34 g
  • Jinx5 games
    —SoloQ: 36.9% · 103 g
Support2 champions
  • Nautilus9 games
    —SoloQ: 44.9% · 138 g
  • Thresh8 games
    —SoloQ: 41.4% · 145 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,606 picks of 609,383ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments0.2%33 picks of 21,472ban 2.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.