Champion sheet · Jungle

Master Yi

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
2.2%#159 of 173 champions
Pick
0.6%picked in 36 of 6,486 games
Ban
1.6%52 bans over 3,246 games, against 9.0% in soloQ
Win rate as Jungle43.3% between 29.6% and 58.1% over 30 gamesSoloQ 49.8%: no clear gap
Median length28 minsoloQ 27.3 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    2.0%
    0.2% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.5%
    SoloQ
    9.0%
    1.5% ban rate in amateur play over 1,886 games, against 9.0% in soloQ over 129,307 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Hail of Blades, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades60% · 9,236
Same in amateur play
SpellsFlash + Smite95% · 14,577
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 93% · 78 games
Core (3 legendaries)25% · 2,174
25%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 83% of junglers.

  1. Takes its kills in duelstop17%25% · junglers: 20%
  2. Team damagetop21%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 64 in lane, 72 in mid game and 76 in late game, out of 100 junglers.

392+9 vs 383
842+47 vs 796
1,150+94 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Master Yijunglers

Gold vs. direct opponent

At 20 min, ahead of 79% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among junglers392 · median 383
  • Damage in mid game · rank 72 of 100 among junglers842 · median 796
  • Damage in late game · rank 76 of 100 among junglers1,150 · median 1,056
  • Gold at 15 min · rank 82 of 100 among junglers+258 · median +6
  • Gold at 20 min · rank 79 of 100 among junglers+422 · median +64
  • Map pressure · rank 70 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 39 of 100 among junglers706 · median 855
  • Plays teamfights · rank 67 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 83 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 3 of 100 among junglersrank 3 of 100
  • Crowd control (CC) · rank 2 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 79 of 100 among junglers20% · median 17%
  • Jungle farm · rank 62 of 100 among junglers67 · median 66
  • Invade · rank 81 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 44.0% · 621 g
ADC1 champion
  • Yunara5 games
    —SoloQ: 50.4% · 1,210 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%13,319 picks of 672,396ban 9.0% · patches 16.19 to 16.21
  • Amateur tournaments0.2%20 picks of 9,366ban 1.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.