Tournament presence · pick + ban
3.1%#136 of 173 champions
Pick
1.2%picked in 224 of 18,058 games
Ban
1.9%317 bans over 17,111 games, against 2.2% in soloQ
Win rate as Jungle49.0% between 42.5% and 55.6% over 155 gamesSoloQ 50.1%: no clear gap
Median length29.1 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    2.1%
    0.5% of the role's picks in amateur play, against 2.1% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    25.9 min
    Median of 29.1 min in amateur play, against 25.9 min in soloQ.
  • RunesLethal Tempo instead of Hail of Blades
    Amateur
    56%
    SoloQ
    63%
    Played in 56% of amateur games; soloQ sticks to Hail of Blades (63%).
  • BuildKraken Slayer, Guinsoo's Rageblade, Experimental Hexplate instead of Kraken Slayer, The Collector, Lord Dominik's Regards
    Amateur
    33%
    SoloQ
    23%
    Played in 33% of amateur games; soloQ sticks to Kraken Slayer, The Collector, Lord Dominik's Regards (23%).
02 — How to play it

How to play it?

Hail of Blades, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades63% · 8,998
≠ Amateur: Lethal Tempo instead of Hail of Blades. 56% · 162 games
SpellsFlash + Smite99% · 14,124
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 93% · 78 games
Core (3 legendaries)23% · 1,706
23%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
≠ Amateur: Kraken Slayer, Guinsoo's Rageblade, Experimental Hexplate instead of Kraken Slayer, The Collector, Lord Dominik's Regards. 33% · 126 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 83% of junglers.

  1. Takes its kills in duelstop17%25% · junglers: 20%
  2. Team damagetop21%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 64 in lane, 72 in mid game and 76 in late game, out of 100 junglers.

392+9 vs 383
842+47 vs 796
1,150+94 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Master Yijunglers

Gold vs. direct opponent

At 20 min, ahead of 79% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 64 of 100 among junglers392 · median 383
  • Damage in mid game · rank 72 of 100 among junglers842 · median 796
  • Damage in late game · rank 76 of 100 among junglers1,150 · median 1,056
  • Gold at 15 min · rank 82 of 100 among junglers+258 · median +6
  • Gold at 20 min · rank 79 of 100 among junglers+422 · median +64
  • Map pressure · rank 70 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 39 of 100 among junglers706 · median 855
  • Plays teamfights · rank 67 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 83 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 3 of 100 among junglersrank 3 of 100
  • Crowd control (CC) · rank 2 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 79 of 100 among junglers20% · median 17%
  • Jungle farm · rank 62 of 100 among junglers67 · median 66
  • Invade · rank 81 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Nasus11 games
    —SoloQ: 49.4% · 269 g
  • Jax10 games
    —SoloQ: 47.8% · 952 g
  • K'Sante10 games
    —SoloQ: 54.8% · 557 g
  • Mordekaiser10 games
    —SoloQ: 55.7% · 158 g
  • Malphite8 games
    —SoloQ: 46.5% · 480 g
Jungle11 champions
  • Lee Sin14 games
    —SoloQ: 48.7% · 1,385 g
  • Jarvan IV13 games
    —SoloQ: 51.2% · 484 g
  • Sylas8 games
    —SoloQ: 49.6% · 668 g
  • Vi8 games
    —SoloQ: 55.6% · 525 g
  • Viego8 games
    —SoloQ: 51.4% · 558 g
Mid12 champions
  • Lissandra12 games
    —SoloQ: 44.9% · 595 g
  • Sylas11 games
    —SoloQ: 48.9% · 657 g
  • Akali9 games
    —SoloQ: 54.2% · 578 g
  • Orianna8 games
    —SoloQ: 48.2% · 303 g
  • Ahri7 games
    —SoloQ: 48.1% · 497 g
ADC11 champions
  • Lucian14 games
    —SoloQ: 50.9% · 701 g
  • Ashe13 games
    —SoloQ: 53.6% · 289 g
  • Jhin13 games
    —SoloQ: 50.0% · 1,524 g
  • Caitlyn12 games
    —SoloQ: 53.8% · 733 g
  • Kai'Sa11 games
    —SoloQ: 48.7% · 1,798 g
Support11 champions
  • Blitzcrank14 games
    —SoloQ: 47.9% · 705 g
  • Leona11 games
    —SoloQ: 49.9% · 867 g
  • Nautilus11 games
    —SoloQ: 48.7% · 981 g
  • Alistar10 games
    —SoloQ: 48.5% · 773 g
  • Braum10 games
    —SoloQ: 47.0% · 530 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%12,589 picks of 609,386ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments0.5%99 picks of 21,472ban 2.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.6%G125 games of 4,080
  • 0.8%G232 games of 4,082
  • 1.4%G3+25 games of 1,756
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.