Champion sheet · Jungle

Malphite

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
27.2%#15 of 173 champions
Pick
10.9%picked in 2,974 of 27,183 games
Ban
16.3%3,636 bans over 22,311 games, against 14.4% in soloQ
Win rate as Jungle50.4% between 45.1% and 55.8% over 234 gamesSoloQ 47.9%: no clear gap
Median length29.5 minsoloQ 27.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.2%
    0.4% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.7%
    SoloQ
    14.4%
    16.7% ban rate in amateur play over 13,367 games, against 14.4% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.7 min
    Median of 29.5 min in amateur play, against 27.7 min in soloQ.
  • BuildSunfire Aegis, Frozen Heart, Kaenic Rookern instead of Malignance, Stormsurge, Shadowflame
    Amateur
    10%
    SoloQ
    7%
    Played in 10% of amateur games; soloQ sticks to Malignance, Stormsurge, Shadowflame (7%).
02 — How to play it

How to play it?

Press the Attack, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack66% · 3,191
Same in amateur play
SpellsFlash + Smite100% · 4,797
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 90% · 51 games
Core (3 legendaries)7% · 84
7%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
≠ Amateur: Sunfire Aegis, Frozen Heart, Kaenic Rookern instead of Malignance, Stormsurge, Shadowflame. 10% · 40 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 87% of junglers.

  1. Absorbs damagetop13%1,183 · junglers: 855
  2. Plays teamfightstop14%56% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Crowd control (CC)
  • Invade

What it is not

  • Little map pressure
  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 64% of junglers against the direct opponent.

junglers
3.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 29 of 100 among junglers-117 · median +6
  • Gold at 20 min · rank 36 of 100 among junglers-114 · median +64
  • Map pressure · rank 6 of 100 among junglers3.2 · median 4.7
  • Absorbs damage · rank 87 of 100 among junglers1,183 · median 855
  • Plays teamfights · rank 86 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 24 of 100 among junglers18% · median 20%
  • Crowd control (CC) · rank 48 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 10 of 100 among junglers12% · median 17%
  • Jungle farm · rank 79 of 100 among junglers69 · median 66
  • Invade · rank 31 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn9 games
    —SoloQ: 48.1% · 133 g
Jungle3 champions
  • Jarvan IV7 games
    —SoloQ: 48.3% · 178 g
  • Wukong5 games
    —SoloQ: 52.3% · 153 g
  • Vi5 games
    —SoloQ: 46.3% · 95 g
ADC5 champions
  • Jhin8 games
    —SoloQ: 47.5% · 362 g
  • Caitlyn7 games
    —SoloQ: 49.4% · 247 g
  • Jinx7 games
    —SoloQ: 46.4% · 302 g
  • Ezreal5 games
    —SoloQ: 47.6% · 269 g
  • Tristana5 games
    —SoloQ: 52.9% · 306 g
Support3 champions
  • Nautilus6 games
    —SoloQ: 49.0% · 257 g
  • Braum5 games
    —SoloQ: 50.0% · 142 g
  • Lulu5 games
    —SoloQ: 49.0% · 361 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%4,148 picks of 1,713,051ban 14.4% · patches 16.19 to 16.21
  • Amateur tournaments0.4%142 picks of 34,524ban 16.7% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.8%G153 games of 6,729
  • 1.0%G264 games of 6,731
  • 1.3%G3+34 games of 2,704
Once picked, the series moves on toIn G2, over 53 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.