Tournament presence · pick + ban
32.8%#8 of 173 champions
Pick
20.2%picked in 535 of 2,644 games
Ban
12.6%247 bans over 1,958 games, against 7.5% in soloQ
Win rate as Support46.7% between 43.2% and 50.3% over 533 gamesSoloQ 49.3%: no clear gap
Median length29.2 minsoloQ 27.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    10.4%
    SoloQ
    5.6%
    10.4% of the role's picks in amateur play, against 5.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    13.4%
    SoloQ
    7.5%
    13.4% ban rate in amateur play over 1,329 games, against 7.5% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.7 min
    Median of 29.2 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Luden's Echo, Zhonya's Hourglass, and Banshee's Veil: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery91% · 26,010
Same in amateur play
SpellsFlash + Heal86% · 24,720
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 78% · 32 games
Core (3 legendaries)— · 1
  1. Luden's Echo
  2. Zhonya's Hourglass
  3. Banshee's Veil

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 86% of supports.

  1. Lets allies carry killstop14%rank 86 of 100
  2. Plays teamfightstop20%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 20 in lane, 8 in mid game and 8 in late game, out of 100 supports.

224-64 vs 288
213-129 vs 342
215-172 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Lulusupports

Gold vs. direct opponent

At 20 min, behind 93% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among supports224 · median 288
  • Damage in mid game · rank 8 of 100 among supports213 · median 342
  • Damage in late game · rank 8 of 100 among supports215 · median 388
  • Gold at 15 min · rank 10 of 100 among supports-121 · median +105
  • Gold at 20 min · rank 7 of 100 among supports-195 · median +193
  • Map pressure · rank 27 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 31 of 100 among supports284 · median 393
  • Plays teamfights · rank 80 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 29 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 86 of 100 among supportsrank 86 of 100
  • Crowd control (CC) · rank 51 of 100 among supports1 · median 1
  • Team damage · rank 12 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa46.9% · expected 39.8% · 32 g+7.0 ptSoloQ -0.6
Sion53.3% · expected 52.2% · 30 g+1.1 ptSoloQ +2.3
Junglegap to expected
Wukong51.6% · expected 46.2% · 62 g+5.4 ptSoloQ +1.7
Midgap to expected
Viktor53.3% · expected 44.1% · 60 g+9.3 ptSoloQ -0.1
Syndra44.3% · expected 43.2% · 61 g+1.0 ptSoloQ -1.8
ADCgap to expected
Lucian57.1% · expected 47.1% · 35 g+10.0 ptSoloQ +0.3
Supportgap to expected
Milio60.7% · expected 51.8% · 56 g+8.9 ptSoloQ -0.1
Nautilus44.7% · expected 43.1% · 76 g+1.7 ptSoloQ -0.9

With

Topgap to expected
Sion46.7% · expected 41.3% · 30 g+5.4 ptSoloQ +0.7
Junglegap to expected
Wukong51.6% · expected 47.2% · 64 g+4.3 ptSoloQ +1.2
Xin Zhao44.6% · expected 42.2% · 56 g+2.4 ptSoloQ -3.4
Jarvan IV45.7% · expected 42.1% · 46 g+3.5 ptSoloQ +0.5
Midgap to expected
Hwei56.7% · expected 46.0% · 30 g+10.7 ptSoloQ +1.7
Viktor53.3% · expected 49.4% · 45 g+4.0 ptSoloQ -2.3
Orianna44.1% · expected 43.4% · 34 g+0.7 ptSoloQ -0.6
ADCgap to expected
Yunara52.2% · expected 48.3% · 278 g+3.9 ptSoloQ +0.5
Tristana47.2% · expected 42.0% · 36 g+5.3 ptSoloQ +0.8
Jinx47.6% · expected 47.2% · 63 g+0.4 ptSoloQ 0.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn39 games
    30.8%gap -12.9 ptsSoloQ: 44.5% · 713 g
  • Ambessa32 games
    46.9%gap +7.0 ptsSoloQ: 49.7% · 736 g
  • Sion30 games
    53.3%gap +1.1 ptsSoloQ: 53.3% · 458 g
  • K'Sante26 games
    —SoloQ: 51.1% · 487 g
  • Renekton24 games
    —SoloQ: 49.4% · 818 g
Jungle18 champions
  • Wukong62 games
    51.6%gap +5.4 ptsSoloQ: 50.1% · 1,161 g
  • Jarvan IV41 games
    41.5%gap -9.9 ptsSoloQ: 49.7% · 950 g
  • Vi33 games
    33.3%gap -13.0 ptsSoloQ: 50.0% · 422 g
  • Xin Zhao28 games
    —SoloQ: 49.8% · 325 g
  • Nocturne26 games
    —SoloQ: 54.9% · 461 g
Mid20 champions
  • Syndra61 games
    44.3%gap +1.0 ptsSoloQ: 47.6% · 1,237 g
  • Viktor60 games
    53.3%gap +9.3 ptsSoloQ: 49.7% · 1,444 g
  • Ahri39 games
    33.3%gap -11.0 ptsSoloQ: 49.3% · 1,368 g
  • Orianna32 games
    40.6%gap -9.5 ptsSoloQ: 48.2% · 479 g
  • Aurora30 games
    36.7%gap -4.4 ptsSoloQ: 47.2% · 458 g
ADC15 champions
  • Yunara75 games
    41.3%gap -3.8 ptsSoloQ: 52.8% · 2,147 g
  • Caitlyn54 games
    40.7%gap -6.6 ptsSoloQ: 48.9% · 1,603 g
  • Jinx50 games
    42.0%gap -4.2 ptsSoloQ: 48.1% · 2,472 g
  • Ezreal35 games
    42.9%gap -2.1 ptsSoloQ: 53.1% · 1,192 g
  • Lucian35 games
    57.1%gap +10.0 ptsSoloQ: 50.8% · 1,218 g
Support19 champions
  • Nautilus76 games
    44.7%gap +1.7 ptsSoloQ: 49.9% · 1,394 g
  • Milio56 games
    60.7%gap +8.9 ptsSoloQ: 50.3% · 1,052 g
  • Karma50 games
    48.0%gap -4.6 ptsSoloQ: 52.7% · 1,064 g
  • Braum33 games
    36.4%gap -5.1 ptsSoloQ: 51.5% · 833 g
  • Seraphine29 games
    —SoloQ: 49.5% · 922 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.6%24,217 picks of 431,269ban 7.5% · patches 16.19 to 16.21
  • Amateur tournaments10.4%382 picks of 3,686ban 13.4% · patches 16.19 to 16.21
  • Pro12.1%266 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

36.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 23.6%G1173 games of 733
  • 18.0%G2132 games of 733
  • 10.4%G3+33 games of 316
Once picked, the series moves on toIn G2, over 173 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.