Champion sheet · Support

Leona

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
17.8%#35 of 173 champions
Pick
11.5%picked in 303 of 2,644 games
Ban
6.3%123 bans over 1,958 games, against 6.4% in soloQ
Win rate as Support43.4% between 38.8% and 48.1% over 302 gamesSoloQ 52.2%: clear gap
Median length30.4 minsoloQ 28 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    43.4%
    SoloQ
    52.2%
    43.4% win rate in amateur play over 302 games, against 52.2% in soloQ over 20,323 games.
  • DraftPicked more often in amateur play
    Amateur
    5.6%
    SoloQ
    4.0%
    5.6% of the role's picks in amateur play, against 4.0% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    28 min
    Median of 30.4 min in amateur play, against 28 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Protoplasm Harness, Abyssal Mask, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock91% · 18,535
Same in amateur play
SpellsFlash + Ignite71% · 14,334
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 333 games
Core (3 legendaries)— · 2
  1. Protoplasm Harness
  2. Abyssal Mask
  3. Randuin's Omen

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 92% of supports.

  1. Absorbs damagetop9%975 · supports: 393
  2. Crowd control (CC)top12%1.5 · supports: 1
  3. Plays teamfightstop19%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 37 in mid game and 39 in late game, out of 100 supports.

232-56 vs 288
306-36 vs 342
359-28 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Leonasupports

Gold vs. direct opponent

At 20 min, behind 86% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among supports232 · median 288
  • Damage in mid game · rank 37 of 100 among supports306 · median 342
  • Damage in late game · rank 39 of 100 among supports359 · median 388
  • Gold at 15 min · rank 14 of 100 among supports-104 · median +105
  • Gold at 20 min · rank 14 of 100 among supports-145 · median +193
  • Map pressure · rank 70 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 92 of 100 among supports975 · median 393
  • Plays teamfights · rank 81 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 32 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 52 of 100 among supportsrank 52 of 100
  • Crowd control (CC) · rank 88 of 100 among supports1.5 · median 1
  • Team damage · rank 29 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Braum in amateur play: +19.3 pts over 40 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra46.7% · expected 40.0% · 30 g+6.7 ptSoloQ -1.7
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Braum57.5% · expected 38.2% · 40 g+19.3 ptSoloQ +0.1
Nautilus47.6% · expected 39.8% · 42 g+7.8 ptSoloQ +3.7

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong47.4% · expected 43.9% · 38 g+3.5 ptSoloQ -0.5
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn26 games
    —SoloQ: 51.4% · 490 g
  • Ambessa13 games
    —SoloQ: 53.7% · 508 g
  • Gwen13 games
    —SoloQ: 57.9% · 347 g
  • K'Sante13 games
    —SoloQ: 57.1% · 368 g
  • Olaf12 games
    —SoloQ: 47.0% · 313 g
Jungle16 champions
  • Wukong33 games
    30.3%gap -12.6 ptsSoloQ: 50.4% · 807 g
  • Jarvan IV21 games
    —SoloQ: 52.4% · 672 g
  • Xin Zhao20 games
    —SoloQ: 54.5% · 209 g
  • Nocturne16 games
    —SoloQ: 54.1% · 283 g
  • Vi13 games
    —SoloQ: 49.3% · 288 g
Mid15 champions
  • Viktor36 games
    36.1%gap -4.7 ptsSoloQ: 53.5% · 922 g
  • Syndra30 games
    46.7%gap +6.7 ptsSoloQ: 50.6% · 834 g
  • Ahri28 games
    —SoloQ: 52.2% · 960 g
  • Aurora13 games
    —SoloQ: 46.5% · 288 g
  • Yone13 games
    —SoloQ: 50.0% · 884 g
ADC15 champions
  • Kai'Sa26 games
    —SoloQ: 54.7% · 1,359 g
  • Jinx23 games
    —SoloQ: 49.1% · 1,671 g
  • Yunara23 games
    —SoloQ: 51.0% · 1,374 g
  • Ezreal22 games
    —SoloQ: 54.7% · 903 g
  • Jhin21 games
    —SoloQ: 53.0% · 1,739 g
Support15 champions
  • Nautilus42 games
    47.6%gap +7.8 ptsSoloQ: 57.4% · 1,229 g
  • Braum40 games
    57.5%gap +19.3 ptsSoloQ: 50.9% · 796 g
  • Lulu26 games
    —SoloQ: 53.9% · 1,032 g
  • Rell22 games
    —SoloQ: 48.1% · 530 g
  • Seraphine17 games
    —SoloQ: 52.4% · 569 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.0%17,282 picks of 431,269ban 6.4% · patches 16.19 to 16.21
  • Amateur tournaments5.6%206 picks of 3,686ban 6.5% · patches 16.19 to 16.21
  • Pro3.9%85 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.6%G192 games of 733
  • 10.2%G275 games of 733
  • 11.4%G3+36 games of 316
Once picked, the series moves on toIn G2, over 92 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.