Champion sheet · Support

Leona

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
17.4%#38 of 173 champions
Pick
10.8%picked in 701 of 6,488 games
Ban
6.6%214 bans over 3,246 games, against 5.5% in soloQ
Win rate as Support45.2% between 42.2% and 48.3% over 701 gamesSoloQ 51.0%: clear gap
Median length28.8 minsoloQ 27.7 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    45.2%
    SoloQ
    51.0%
    45.2% win rate in amateur play over 701 games, against 51.0% in soloQ over 29,778 games.
  • DraftPicked more often in amateur play
    Amateur
    5.3%
    SoloQ
    3.9%
    5.3% of the role's picks in amateur play, against 3.9% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.7 min
    Median of 28.8 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Eclipse, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock94% · 27,984
Same in amateur play
SpellsFlash + Ignite63% · 18,826
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 89 games
Core (3 legendaries)11% · 6
11%of soloQ games
  1. Eclipse
  2. Unending Despair
  3. Spirit Visage

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 92% of supports.

  1. Absorbs damagetop9%975 · supports: 393
  2. Crowd control (CC)top12%1.5 · supports: 1
  3. Plays teamfightstop19%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 37 in mid game and 39 in late game, out of 100 supports.

232-56 vs 288
306-36 vs 342
359-28 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Leonasupports

Gold vs. direct opponent

At 20 min, behind 86% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among supports232 · median 288
  • Damage in mid game · rank 37 of 100 among supports306 · median 342
  • Damage in late game · rank 39 of 100 among supports359 · median 388
  • Gold at 15 min · rank 14 of 100 among supports-104 · median +105
  • Gold at 20 min · rank 14 of 100 among supports-145 · median +193
  • Map pressure · rank 70 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 92 of 100 among supports975 · median 393
  • Plays teamfights · rank 81 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 32 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 52 of 100 among supportsrank 52 of 100
  • Crowd control (CC) · rank 88 of 100 among supports1.5 · median 1
  • Team damage · rank 29 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Seraphine in amateur play: +23.0 pts over 41 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar59.5% · expected 46.9% · 37 g+12.6 ptSoloQ -1.3
Ornn50.0% · expected 47.2% · 68 g+2.8 ptSoloQ -3.0
Junglegap to expected
Vi56.1% · expected 44.8% · 41 g+11.3 ptSoloQ -0.7
Jarvan IV50.0% · expected 46.0% · 78 g+4.0 ptSoloQ -0.1
Xin Zhao51.2% · expected 45.7% · 43 g+5.4 ptSoloQ -4.4
Midgap to expected
Syndra57.6% · expected 44.4% · 85 g+13.3 ptSoloQ -0.6
Viktor51.9% · expected 44.6% · 54 g+7.2 ptSoloQ -0.2
Hwei48.4% · expected 43.5% · 31 g+4.9 ptSoloQ -0.2
ADCgap to expected
Ashe70.0% · expected 47.0% · 40 g+23.0 ptSoloQ +2.9
Jinx56.0% · expected 47.3% · 50 g+8.7 ptSoloQ -0.4
Yunara48.4% · expected 43.1% · 64 g+5.4 ptSoloQ +0.6
Jhin47.5% · expected 42.6% · 40 g+4.9 ptSoloQ +1.9
Xayah48.8% · expected 45.4% · 43 g+3.4 ptSoloQ -3.8
Supportgap to expected
Seraphine70.7% · expected 47.7% · 41 g+23.0 ptSoloQ +0.6
Lulu56.7% · expected 48.0% · 67 g+8.7 ptSoloQ 0.0
Rakan48.1% · expected 42.5% · 52 g+5.6 ptSoloQ +0.3
Nautilus41.8% · expected 41.6% · 79 g+0.2 ptSoloQ +2.3
Rell43.5% · expected 40.7% · 46 g+2.8 ptSoloQ -0.2

With

Topgap to expected
Ambessa56.9% · expected 46.7% · 51 g+10.2 ptSoloQ -0.2
Gnar46.7% · expected 43.6% · 30 g+3.1 ptSoloQ +1.6
Junglegap to expected
Xin Zhao55.3% · expected 44.7% · 38 g+10.6 ptSoloQ -1.6
Jarvan IV49.2% · expected 44.4% · 65 g+4.8 ptSoloQ +0.6
Vi45.8% · expected 45.6% · 48 g+0.2 ptSoloQ +1.8
Midgap to expected
Orianna54.0% · expected 45.2% · 50 g+8.8 ptSoloQ +1.3
Hwei51.4% · expected 47.0% · 37 g+4.4 ptSoloQ +1.7
ADCgap to expected
Jinx54.1% · expected 43.2% · 37 g+10.8 ptSoloQ +2.5
Sivir50.0% · expected 42.1% · 44 g+7.9 ptSoloQ -2.3
Ezreal50.0% · expected 44.0% · 46 g+6.0 ptSoloQ -0.5
Tristana49.4% · expected 48.4% · 79 g+0.9 ptSoloQ -1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn68 games
    50.0%gap +2.8 ptsSoloQ: 46.8% · 754 g
  • Gnar37 games
    59.5%gap +12.6 ptsSoloQ: 51.1% · 661 g
  • Olaf37 games
    32.4%gap -4.5 ptsSoloQ: 49.3% · 617 g
  • Ambessa35 games
    34.3%gap -9.5 ptsSoloQ: 52.0% · 686 g
  • Sion31 games
    29.0%gap -14.8 ptsSoloQ: 56.1% · 560 g
Jungle20 champions
  • Wukong101 games
    37.6%gap -7.7 ptsSoloQ: 46.8% · 1,168 g
  • Jarvan IV78 games
    50.0%gap +4.0 ptsSoloQ: 51.2% · 1,076 g
  • Xin Zhao43 games
    51.2%gap +5.4 ptsSoloQ: 47.0% · 349 g
  • Vi41 games
    56.1%gap +11.3 ptsSoloQ: 52.0% · 435 g
  • Sejuani29 games
    —SoloQ: 51.3% · 304 g
Mid19 champions
  • Syndra85 games
    57.6%gap +13.3 ptsSoloQ: 49.3% · 1,503 g
  • Ahri74 games
    35.1%gap -10.7 ptsSoloQ: 46.5% · 1,638 g
  • Viktor54 games
    51.9%gap +7.2 ptsSoloQ: 51.2% · 1,171 g
  • Orianna50 games
    42.0%gap -3.3 ptsSoloQ: 57.0% · 598 g
  • Hwei31 games
    48.4%gap +4.9 ptsSoloQ: 50.5% · 641 g
ADC17 champions
  • Yunara64 games
    48.4%gap +5.4 ptsSoloQ: 51.2% · 2,178 g
  • Ezreal50 games
    44.0%gap -2.4 ptsSoloQ: 53.3% · 1,389 g
  • Jinx50 games
    56.0%gap +8.7 ptsSoloQ: 49.3% · 1,814 g
  • Caitlyn46 games
    43.5%gap -0.7 ptsSoloQ: 52.8% · 1,458 g
  • Kai'Sa46 games
    37.0%gap -11.2 ptsSoloQ: 54.6% · 2,190 g
Support17 champions
  • Nautilus79 games
    41.8%gap +0.2 ptsSoloQ: 54.1% · 1,858 g
  • Lulu67 games
    56.7%gap +8.7 ptsSoloQ: 50.5% · 2,001 g
  • Braum57 games
    45.6%gap -0.5 ptsSoloQ: 49.4% · 1,526 g
  • Alistar52 games
    36.5%gap -8.3 ptsSoloQ: 48.5% · 1,632 g
  • Rakan52 games
    48.1%gap +5.6 ptsSoloQ: 50.1% · 868 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%25,915 picks of 672,396ban 5.5% · patches 16.19 to 16.21
  • Amateur tournaments5.3%501 picks of 9,366ban 6.0% · patches 16.19 to 16.21
  • Pro3.9%85 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 11.3%G1216 games of 1,918
  • 11.3%G2216 games of 1,918
  • 12.7%G3+80 games of 632
Once picked, the series moves on toIn G2, over 216 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.