Tournament presence · pick + ban
23.2%#17 of 173 champions
Pick
6.0%picked in 1,626 of 27,182 games
Ban
17.2%3,839 bans over 22,310 games, against 24.4% in soloQ
Win rate as Support53.4% between 44.7% and 61.9% over 88 gamesSoloQ 49.8%: no clear gap
Median length32.1 minsoloQ 27.9 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.5%
    0.2% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    18.4%
    SoloQ
    24.4%
    18.4% ban rate in amateur play over 13,367 games, against 24.4% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    32.1 min
    SoloQ
    27.9 min
    Median of 32.1 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute84% · 7,493
Same in amateur play
SpellsFlash + Ignite96% · 8,568
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 83% · 25 games
Core (3 legendaries)12% · 187
12%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of supports.

  1. Takes its kills in duelstop1%31% · supports: 17%
  2. Team damagetop10%16% · supports: 9%
  3. Map pressuretop14%5.7 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

No measure in the middle of supports.

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 92% of supports against the direct opponent.

supports
5.7takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 88 of 100 among supports+445 · median +105
  • Gold at 20 min · rank 92 of 100 among supports+640 · median +193
  • Map pressure · rank 86 of 100 among supports5.7 · median 4.5
  • Absorbs damage · rank 15 of 100 among supports233 · median 393
  • Plays teamfights · rank 2 of 100 among supports42% · median 54%
  • Takes its kills in duels · rank 100 of 100 among supports31% · median 17%
  • Crowd control (CC) · rank 9 of 100 among supports0.6 · median 1
  • Team damage · rank 90 of 100 among supports16% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Yone9 games
    —SoloQ: 55.0% · 393 g
  • Camille5 games
    —SoloQ: 47.0% · 281 g
Jungle5 champions
  • Lee Sin7 games
    —SoloQ: 49.6% · 655 g
  • Wukong6 games
    —SoloQ: 46.0% · 289 g
  • Viego6 games
    —SoloQ: 50.2% · 299 g
  • Pantheon5 games
    —SoloQ: 59.3% · 54 g
  • Vi5 games
    —SoloQ: 52.8% · 178 g
Mid3 champions
  • Locke7 games
    —SoloQ: 45.4% · 295 g
  • Viktor7 games
    —SoloQ: 48.5% · 520 g
  • Vex5 games
    —SoloQ: 50.4% · 419 g
ADC6 champions
  • Ezreal10 games
    —SoloQ: 55.4% · 570 g
  • Jhin7 games
    —SoloQ: 50.1% · 906 g
  • —SoloQ: 54.5% · 178 g
  • Caitlyn6 games
    —SoloQ: 49.2% · 492 g
  • Kai'Sa6 games
    —SoloQ: 45.3% · 805 g
Support9 champions
  • Blitzcrank8 games
    —SoloQ: 54.1% · 290 g
  • Leona8 games
    —SoloQ: 49.1% · 348 g
  • Thresh7 games
    —SoloQ: 49.6% · 687 g
  • Braum6 games
    —SoloQ: 49.4% · 239 g
  • Nautilus6 games
    —SoloQ: 50.5% · 515 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%7,821 picks of 1,713,050ban 24.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%55 picks of 34,524ban 18.4% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

24.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.1%G17 games of 6,729
  • 0.3%G223 games of 6,731
  • 0.1%G3+4 games of 2,703
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.