Champion sheet · Jungle

Kindred

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.6%#127 of 173 champions
Pick
1.3%picked in 35 of 2,644 games
Ban
3.3%64 bans over 1,958 games, against 5.7% in soloQ
Win rate as Jungle55.9% between 42.0% and 68.9% over 34 gamesSoloQ 51.7%: no clear gap
Median length30 minsoloQ 27.5 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    1.7%
    0.7% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.4%
    SoloQ
    5.7%
    3.4% ban rate in amateur play over 1,329 games, against 5.7% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.5 min
    Median of 30 min in amateur play, against 27.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Press the Attack, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack64% · 5,411
Same in amateur play
SpellsFlash + Smite100% · 8,420
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)22% · 990
22%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 97% of junglers.

  1. Invadetop3%10% · junglers: 7%
  2. Team damagetop6%23% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 95 in lane, 87 in mid game and 82 in late game, out of 100 junglers.

422+39 vs 383
898+103 vs 796
1,169+113 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kindredjunglers

Gold vs. direct opponent

At 20 min, ahead of 82% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 95 of 100 among junglers422 · median 383
  • Damage in mid game · rank 87 of 100 among junglers898 · median 796
  • Damage in late game · rank 82 of 100 among junglers1,169 · median 1,056
  • Gold at 15 min · rank 79 of 100 among junglers+242 · median +6
  • Gold at 20 min · rank 82 of 100 among junglers+463 · median +64
  • Map pressure · rank 75 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 21 of 100 among junglers504 · median 855
  • Plays teamfights · rank 43 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 60 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 19 of 100 among junglersrank 19 of 100
  • Crowd control (CC) · rank 16 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 94 of 100 among junglers23% · median 17%
  • Jungle farm · rank 38 of 100 among junglers65 · median 66
  • Invade · rank 97 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Nocturne5 games
    —SoloQ: 43.9% · 114 g
  • Vi5 games
    —SoloQ: 64.9% · 97 g
Mid1 champion
  • Syndra5 games
    —SoloQ: 50.4% · 359 g
ADC1 champion
  • Xayah6 games
    —SoloQ: 49.2% · 181 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,439 picks of 431,269ban 5.7% · patches 16.19 to 16.21
  • Amateur tournaments0.7%25 picks of 3,686ban 3.4% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.