Champion sheet · Jungle

Kindred

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
4.2%#127 of 173 champions
Pick
2.0%picked in 363 of 18,062 games
Ban
2.2%385 bans over 17,115 games, against 1.5% in soloQ
Win rate as Jungle50.6% between 46.2% and 54.9% over 358 gamesSoloQ 52.3%: no clear gap
Median length28.6 minsoloQ 25.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.6%
    1.0% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.2%
    SoloQ
    1.5%
    2.2% ban rate in amateur play over 10,152 games, against 1.5% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.3 min
    Median of 28.6 min in amateur play, against 25.3 min in soloQ.
  • RunesPress the Attack instead of Conqueror
    Amateur
    55%
    SoloQ
    47%
    Played in 55% of amateur games; soloQ sticks to Conqueror (47%).
02 — How to play it

How to play it?

Conqueror, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror47% · 5,168
≠ Amateur: Press the Attack instead of Conqueror. 55% · 382 games
SpellsFlash + Smite100% · 10,953
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 41 games
Core (3 legendaries)29% · 1,497
29%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 97% of junglers.

  1. Invadetop3%10% · junglers: 7%
  2. Team damagetop6%23% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 95 in lane, 87 in mid game and 82 in late game, out of 100 junglers.

422+39 vs 383
898+103 vs 796
1,169+113 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kindredjunglers

Gold vs. direct opponent

At 20 min, ahead of 82% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 95 of 100 among junglers422 · median 383
  • Damage in mid game · rank 87 of 100 among junglers898 · median 796
  • Damage in late game · rank 82 of 100 among junglers1,169 · median 1,056
  • Gold at 15 min · rank 79 of 100 among junglers+242 · median +6
  • Gold at 20 min · rank 82 of 100 among junglers+463 · median +64
  • Map pressure · rank 75 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 21 of 100 among junglers504 · median 855
  • Plays teamfights · rank 43 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 60 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 19 of 100 among junglersrank 19 of 100
  • Crowd control (CC) · rank 16 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 94 of 100 among junglers23% · median 17%
  • Jungle farm · rank 38 of 100 among junglers65 · median 66
  • Invade · rank 97 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn60.0% · expected 48.7% · 30 g+11.3 ptSoloQ +2.1
Kai'Sa56.1% · expected 50.2% · 41 g+5.9 ptSoloQ -1.2
Supportgap to expected
Nautilus53.3% · expected 52.2% · 30 g+1.2 ptSoloQ -1.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu54.8% · expected 48.1% · 31 g+6.7 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn19 games
    —SoloQ: 54.2% · 72 g
  • Ambessa17 games
    —SoloQ: 52.6% · 333 g
  • Nasus17 games
    —SoloQ: 51.7% · 203 g
  • Renekton17 games
    —SoloQ: 52.5% · 244 g
  • Sion17 games
    —SoloQ: 53.8% · 173 g
Jungle19 champions
  • Vi53 games
    35.8%gap -13.9 ptsSoloQ: 63.8% · 282 g
  • Lee Sin32 games
    50.0%gap -1.9 ptsSoloQ: 51.2% · 1,085 g
  • Jarvan IV26 games
    —SoloQ: 57.2% · 362 g
  • Lillia26 games
    —SoloQ: 55.2% · 290 g
  • Xin Zhao18 games
    —SoloQ: 51.6% · 217 g
Mid18 champions
  • Ahri27 games
    —SoloQ: 58.6% · 314 g
  • Viktor21 games
    —SoloQ: 53.4% · 616 g
  • Orianna17 games
    —SoloQ: 54.2% · 297 g
  • Syndra16 games
    —SoloQ: 51.0% · 524 g
  • LeBlanc15 games
    —SoloQ: 49.6% · 264 g
ADC17 champions
  • Kai'Sa41 games
    56.1%gap +5.9 ptsSoloQ: 51.0% · 1,163 g
  • Yunara31 games
    41.9%gap -6.1 ptsSoloQ: 53.5% · 807 g
  • Caitlyn30 games
    60.0%gap +11.3 ptsSoloQ: 56.1% · 595 g
  • Jinx29 games
    —SoloQ: 49.0% · 735 g
  • Ezreal23 games
    —SoloQ: 57.5% · 716 g
Support16 champions
  • Lulu31 games
    45.2%gap -7.8 ptsSoloQ: 53.6% · 868 g
  • Nautilus30 games
    53.3%gap +1.2 ptsSoloQ: 51.7% · 722 g
  • Thresh27 games
    —SoloQ: 51.1% · 880 g
  • Leona26 games
    —SoloQ: 51.9% · 393 g
  • Braum23 games
    —SoloQ: 49.2% · 356 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%10,053 picks of 609,386ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments1.0%216 picks of 21,472ban 2.2% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.3%G155 games of 4,082
  • 2.1%G286 games of 4,082
  • 3.0%G3+53 games of 1,756
Once picked, the series moves on toIn G2, over 55 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.