Champion sheet · Jungle

Kindred

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
3.0%#150 of 173 champions
Pick
0.8%picked in 55 of 6,488 games
Ban
2.2%72 bans over 3,246 games, against 1.7% in soloQ
Win rate as Jungle58.2% between 47.1% and 68.5% over 55 gamesSoloQ 50.5%: no clear gap
Median length27.1 minsoloQ 27.3 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.3%
    0.4% of the role's picks in amateur play, against 1.3% in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack78% · 7,385
Same in amateur play
SpellsFlash + Smite100% · 9,460
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)20% · 1,062
20%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 97% of junglers.

  1. Invadetop3%10% · junglers: 7%
  2. Team damagetop6%23% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 95 in lane, 87 in mid game and 82 in late game, out of 100 junglers.

422+39 vs 383
898+103 vs 796
1,169+113 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kindredjunglers

Gold vs. direct opponent

At 20 min, ahead of 82% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 95 of 100 among junglers422 · median 383
  • Damage in mid game · rank 87 of 100 among junglers898 · median 796
  • Damage in late game · rank 82 of 100 among junglers1,169 · median 1,056
  • Gold at 15 min · rank 79 of 100 among junglers+242 · median +6
  • Gold at 20 min · rank 82 of 100 among junglers+463 · median +64
  • Map pressure · rank 75 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 21 of 100 among junglers504 · median 855
  • Plays teamfights · rank 43 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 60 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 19 of 100 among junglersrank 19 of 100
  • Crowd control (CC) · rank 16 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 94 of 100 among junglers23% · median 17%
  • Jungle farm · rank 38 of 100 among junglers65 · median 66
  • Invade · rank 97 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn5 games
    —SoloQ: 51.3% · 269 g
Jungle3 champions
  • Vi7 games
    —SoloQ: 51.4% · 148 g
  • Wukong6 games
    —SoloQ: 51.5% · 334 g
  • Jarvan IV5 games
    —SoloQ: 51.6% · 368 g
Mid2 champions
  • Ahri8 games
    —SoloQ: 47.6% · 487 g
  • Hwei5 games
    —SoloQ: 53.9% · 193 g
ADC1 champion
  • Jhin5 games
    —SoloQ: 50.8% · 797 g
Support2 champions
  • Blitzcrank5 games
    —SoloQ: 47.6% · 340 g
  • Lulu5 games
    —SoloQ: 51.2% · 670 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,552 picks of 672,396ban 1.7% · patches 16.19 to 16.21
  • Amateur tournaments0.4%37 picks of 9,366ban 2.1% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.7%G114 games of 1,918
  • 1.0%G219 games of 1,918
  • 0.8%G3+5 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.