Champion sheet · ADC

Jinx

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
26.3%#13 of 173 champions
Pick
15.2%picked in 402 of 2,644 games
Ban
11.1%218 bans over 1,958 games, against 10.5% in soloQ
Win rate as ADC50.5% between 46.4% and 54.6% over 402 gamesSoloQ 51.2%: no clear gap
Median length29.4 minsoloQ 27.9 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    7.2%
    SoloQ
    8.0%
    7.2% of the role's picks in amateur play, against 8.0% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.9 min
    Median of 29.4 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hexoptics C44, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo99% · 40,681
Same in amateur play
SpellsFlash + Barrier80% · 32,892
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 320 games
Core (3 legendaries)42% · 9,461
42%of soloQ games
  1. Hexoptics C44
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 84% of ADC.

  1. Team damagetop16%26% · ADC: 23%
  2. Plays teamfightstop22%58% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage

Like other ADC

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 24 in mid game and 62 in late game, out of 100 ADC.

465-59 vs 525
858-57 vs 915
1,412+46 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
JinxADC

Gold vs. direct opponent

At 20 min, ahead of 53% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among ADC465 · median 525
  • Damage in mid game · rank 24 of 100 among ADC858 · median 915
  • Damage in late game · rank 62 of 100 among ADC1,412 · median 1,366
  • Gold at 15 min · rank 46 of 100 among ADC-78 · median -54
  • Gold at 20 min · rank 53 of 100 among ADC-77 · median -85
  • Absorbs damage · rank 36 of 100 among ADC330 · median 361
  • Plays teamfights · rank 78 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 9 of 100 among ADC14% · median 19%
  • Lets allies carry kills · rank 54 of 100 among ADCrank 54 of 100
  • Crowd control (CC) · rank 53 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 84 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn57.1% · expected 47.5% · 35 g+9.7 ptSoloQ -1.4
Junglegap to expected
Jarvan IV55.6% · expected 55.1% · 36 g+0.4 ptSoloQ +1.3
Midgap to expected
Syndra50.0% · expected 47.0% · 44 g+3.0 ptSoloQ -0.7
Ahri48.8% · expected 48.1% · 43 g+0.7 ptSoloQ -0.1
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Braum53.3% · expected 45.1% · 30 g+8.2 ptSoloQ +2.3
Lulu58.0% · expected 53.8% · 50 g+4.2 ptSoloQ 0.0

With

Topgap to expected
Ornn56.4% · expected 53.5% · 39 g+2.9 ptSoloQ +0.4
Junglegap to expected
Jarvan IV58.1% · expected 45.9% · 31 g+12.2 ptSoloQ +0.1
Wukong54.8% · expected 51.0% · 42 g+3.7 ptSoloQ +1.6
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus76.3% · expected 54.2% · 38 g+22.1 ptSoloQ +0.3
Thresh56.7% · expected 51.3% · 30 g+5.3 ptSoloQ +1.3
Lulu47.6% · expected 47.2% · 63 g+0.4 ptSoloQ 0.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn35 games
    57.1%gap +9.7 ptsSoloQ: 48.6% · 1,045 g
  • K'Sante19 games
    —SoloQ: 56.5% · 713 g
  • Aatrox18 games
    —SoloQ: 51.3% · 1,282 g
  • Mordekaiser18 games
    —SoloQ: 50.4% · 938 g
  • Renekton17 games
    —SoloQ: 50.1% · 1,113 g
Jungle18 champions
  • Wukong47 games
    48.9%gap -1.0 ptsSoloQ: 49.5% · 1,716 g
  • Jarvan IV36 games
    55.6%gap +0.4 ptsSoloQ: 53.7% · 1,389 g
  • Cho'Gath17 games
    —SoloQ: 54.0% · 1,129 g
  • Shyvana17 games
    —SoloQ: 50.5% · 1,135 g
  • Xin Zhao16 games
    —SoloQ: 52.1% · 449 g
Mid19 champions
  • Syndra44 games
    50.0%gap +3.0 ptsSoloQ: 50.5% · 1,751 g
  • Ahri43 games
    48.8%gap +0.7 ptsSoloQ: 50.7% · 1,905 g
  • Viktor33 games
    39.4%gap -8.4 ptsSoloQ: 54.1% · 2,090 g
  • Orianna21 games
    —SoloQ: 53.4% · 625 g
  • Sylas17 games
    —SoloQ: 52.3% · 1,262 g
ADC17 champions
  • Yunara59 games
    47.5%gap -1.5 ptsSoloQ: 52.7% · 4,086 g
  • Caitlyn34 games
    50.0%gap -1.2 ptsSoloQ: 52.3% · 2,826 g
  • Twitch29 games
    —SoloQ: 47.1% · 1,579 g
  • Tristana26 games
    —SoloQ: 48.9% · 2,581 g
  • Ashe24 games
    —SoloQ: 50.5% · 1,418 g
Support16 champions
  • Lulu50 games
    58.0%gap +4.2 ptsSoloQ: 51.9% · 2,472 g
  • Nautilus33 games
    39.4%gap -7.4 ptsSoloQ: 55.3% · 1,998 g
  • Milio32 games
    43.8%gap -11.8 ptsSoloQ: 51.8% · 1,147 g
  • Braum30 games
    53.3%gap +8.2 ptsSoloQ: 52.0% · 1,123 g
  • Rakan26 games
    —SoloQ: 53.7% · 847 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+8.0%34,302 picks of 431,271ban 10.5% · patches 16.19 to 16.21
  • Amateur tournaments7.2%266 picks of 3,686ban 11.4% · patches 16.19 to 16.21
  • Pro1.7%38 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 17.5%G1128 games of 733
  • 12.7%G293 games of 733
  • 10.1%G3+32 games of 316
Once picked, the series moves on toIn G2, over 128 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.