Irelia
Patches 16.19 to 16.21 · NA- Pick
- 2.2%picked in 59 of 2,644 games
- Ban
- 4.9%96 bans over 1,958 games, against 9.0% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.Draft
- How to play itConqueror, then Blade of The Ruined King, Kraken Slayer, and Death's Dance: the most played build in soloQ.



- In a compTakes its kills in duels first: more duels than 100% of mid laners.FrontlineDuelistSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked less often in amateur play
- Amateur
- 0.7%
- SoloQ
- 1.0%
- DraftBanned less often in amateur play
- Amateur
- 5.1%
- SoloQ
- 9.0%
Not enough games to judge: core.
How to play it?
Conqueror, then Blade of The Ruined King, Kraken Slayer, and Death's Dance: the most played build in soloQ.
Blade of The Ruined King
Kraken Slayer
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Takes its kills in duels first: more duels than 100% of mid laners.
- Takes its kills in duelstop1%36% · mid laners: 23%
- Absorbs damagetop9%1,049 · mid laners: 489
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- Duelist
- Split-push
Like other mid laners
- Damage in lane
- Map pressure
- Lets allies carry kills
- Crowd control (CC)
- Team damage
What it is not
- Few teamfights
- No poke
Damage / min by phase · at equal gold
Rank 58 in lane, 9 in mid game and 1 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 100% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 58 of 100 among mid laners545 · median 528
- Damage in mid game · rank 9 of 100 among mid laners779 · median 899
- Damage in late game · rank 1 of 100 among mid laners880 · median 1,179
- Gold at 15 min · rank 100 of 100 among mid laners+831 · median +25
- Gold at 20 min · rank 100 of 100 among mid laners+1,243 · median +71
- Map pressure · rank 59 of 100 among mid laners4.3 · median 3.2
- Absorbs damage · rank 91 of 100 among mid laners1,049 · median 489
- Plays teamfights · rank 2 of 100 among mid laners48% · median 55%
- Takes its kills in duels · rank 100 of 100 among mid laners36% · median 23%
- Lets allies carry kills · rank 52 of 100 among mid lanersrank 52 of 100
- Crowd control (CC) · rank 40 of 100 among mid laners0.6 · median 0.7
- Team damage · rank 71 of 100 among mid laners23% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+1.0%4,388 picks of 431,269ban 9.0% · patches 16.19 to 16.21
- Amateur tournaments0.7%25 picks of 3,686ban 5.1% · patches 16.19 to 16.21
- Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
11.9% on 16.21Within the series
Fearless series only · as MidNot enough series yet: published from 30.

