Champion sheet · Top

Irelia

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
4.7%#126 of 173 champions
Pick
1.4%picked in 93 of 6,488 games
Ban
3.3%106 bans over 3,246 games, against 12.9% in soloQ
Win rate as Top44.8% between 34.6% and 55.6% over 58 gamesSoloQ 50.4%: no clear gap
Median length28.3 minsoloQ 27.1 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    2.3%
    0.4% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.2%
    SoloQ
    12.9%
    3.2% ban rate in amateur play over 1,886 games, against 12.9% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Hullbreaker, and Wit's End: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 16,169
Same in amateur play
SpellsFlash + Ignite76% · 13,237
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 52 games
Core (3 legendaries)21% · 1,799
21%of soloQ games
  1. Blade of The Ruined King
  2. Hullbreaker
  3. Wit's End
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of top laners.

  1. Takes its kills in duelstop2%39% · top laners: 28%
  2. Team damagetop25%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 5 in lane, 9 in mid game and 1 in late game, out of 100 top laners.

519-80 vs 599
774-94 vs 868
843-236 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliatop laners

Gold vs. direct opponent

At 20 min, ahead of 96% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 5 of 100 among top laners519 · median 599
  • Damage in mid game · rank 9 of 100 among top laners774 · median 868
  • Damage in late game · rank 1 of 100 among top laners843 · median 1,079
  • Gold at 15 min · rank 98 of 100 among top laners+660 · median +119
  • Gold at 20 min · rank 96 of 100 among top laners+1,024 · median +100
  • Absorbs damage · rank 58 of 100 among top laners1,048 · median 970
  • Plays teamfights · rank 3 of 100 among top laners46% · median 53%
  • Takes its kills in duels · rank 98 of 100 among top laners39% · median 28%
  • Lets allies carry kills · rank 40 of 100 among top lanersrank 40 of 100
  • Crowd control (CC) · rank 30 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 75 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Gnar10 games
    —SoloQ: 54.2% · 537 g
  • Yorick6 games
    —SoloQ: 52.7% · 146 g
Jungle2 champions
  • Wukong8 games
    —SoloQ: 50.9% · 623 g
  • Jarvan IV7 games
    —SoloQ: 51.9% · 684 g
Mid1 champion
  • Ahri8 games
    —SoloQ: 49.2% · 949 g
ADC3 champions
  • Yunara8 games
    —SoloQ: 51.4% · 1,433 g
  • Jinx6 games
    —SoloQ: 50.8% · 1,078 g
  • Lucian5 games
    —SoloQ: 51.1% · 540 g
Support4 champions
  • Lulu9 games
    —SoloQ: 51.0% · 1,227 g
  • Milio6 games
    —SoloQ: 48.5% · 569 g
  • Karma5 games
    —SoloQ: 51.2% · 697 g
  • Nami5 games
    —SoloQ: 52.2% · 1,005 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%15,240 picks of 672,391ban 12.9% · patches 16.19 to 16.21
  • Amateur tournaments0.4%38 picks of 9,366ban 3.2% · patches 16.19 to 16.21
  • Pro0.5%12 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.4%G18 games of 1,918
  • 1.1%G221 games of 1,918
  • 0.9%G3+6 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.