Champion sheet · Mid

Irelia

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
4.7%#126 of 173 champions
Pick
1.4%picked in 93 of 6,486 games
Ban
3.3%106 bans over 3,246 games, against 12.9% in soloQ
Win rate as Mid57.6% between 43.4% and 70.6% over 33 gamesSoloQ 48.6%: no clear gap
Median length28.5 minsoloQ 27 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.2%
    0.2% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.2%
    SoloQ
    12.9%
    3.2% ban rate in amateur play over 1,886 games, against 12.9% in soloQ over 129,307 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Kraken Slayer, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror73% · 6,762
Same in amateur play
SpellsFlash + Ignite80% · 7,455
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 39 games
Core (3 legendaries)35% · 1,692
35%of soloQ games
  1. Blade of The Ruined King
  2. Kraken Slayer
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of mid laners.

  1. Takes its kills in duelstop1%36% · mid laners: 23%
  2. Absorbs damagetop9%1,049 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 58 in lane, 9 in mid game and 1 in late game, out of 100 mid laners.

545+18 vs 528
779-121 vs 899
880-299 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliamid laners

Gold vs. direct opponent

At 20 min, ahead of 100% of mid laners against the direct opponent.

mid laners
4.3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among mid laners545 · median 528
  • Damage in mid game · rank 9 of 100 among mid laners779 · median 899
  • Damage in late game · rank 1 of 100 among mid laners880 · median 1,179
  • Gold at 15 min · rank 100 of 100 among mid laners+831 · median +25
  • Gold at 20 min · rank 100 of 100 among mid laners+1,243 · median +71
  • Map pressure · rank 59 of 100 among mid laners4.3 · median 3.2
  • Absorbs damage · rank 91 of 100 among mid laners1,049 · median 489
  • Plays teamfights · rank 2 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 100 of 100 among mid laners36% · median 23%
  • Lets allies carry kills · rank 52 of 100 among mid lanersrank 52 of 100
  • Crowd control (CC) · rank 40 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 71 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
Mid1 champion
  • Syndra6 games
    —SoloQ: 49.7% · 453 g
ADC1 champion
  • Caitlyn5 games
    —SoloQ: 51.5% · 491 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%7,961 picks of 672,394ban 12.9% · patches 16.19 to 16.21
  • Amateur tournaments0.2%18 picks of 9,366ban 3.2% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.