Tournament presence · pick + ban
4.6%#122 of 173 champions
Pick
2.0%picked in 361 of 18,058 games
Ban
2.6%448 bans over 17,111 games, against 0.9% in soloQ
Win rate as Top45.6% between 41.3% and 50.1% over 344 gamesSoloQ 49.0%: no clear gap
Median length29.7 minsoloQ 26.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    2.5%
    SoloQ
    0.9%
    2.5% ban rate in amateur play over 10,152 games, against 0.9% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.2 min
    Median of 29.7 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Black Cleaver, Iceborn Gauntlet, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying52% · 3,168
Same in amateur play
SpellsExhaust + Flash47% · 2,845
Amateur: Flash + Teleport (67%), gap not settled
SkillsEnot collected in soloQ
Amateur: 86% · 31 games
Core (3 legendaries)19% · 462
19%of soloQ games
  1. Black Cleaver
  2. Iceborn Gauntlet
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of top laners.

  1. Team damagetop4%26% · top laners: 20%
  2. Takes its kills in duelstop8%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 91 in lane, 99 in mid game and 96 in late game, out of 100 top laners.

681+81 vs 599
1,065+197 vs 868
1,277+198 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Illaoitop laners

Gold vs. direct opponent

At 20 min, ahead of 85% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among top laners681 · median 599
  • Damage in mid game · rank 99 of 100 among top laners1,065 · median 868
  • Damage in late game · rank 96 of 100 among top laners1,277 · median 1,079
  • Gold at 15 min · rank 91 of 100 among top laners+536 · median +119
  • Gold at 20 min · rank 85 of 100 among top laners+692 · median +100
  • Absorbs damage · rank 79 of 100 among top laners1,239 · median 970
  • Plays teamfights · rank 22 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 93 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 59 of 100 among top lanersrank 59 of 100
  • Crowd control (CC) · rank 9 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 96 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion56.7% · expected 46.0% · 30 g+10.7 ptSoloQ -7.5
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu54.3% · expected 43.2% · 35 g+11.0 ptSoloQ -1.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Sion30 games
    56.7%gap +10.7 ptsSoloQ: 41.1% · 107 g
  • K'Sante26 games
    —SoloQ: 53.8% · 325 g
  • Renekton24 games
    —SoloQ: 50.3% · 195 g
  • Ornn23 games
    —SoloQ: 56.3% · 64 g
  • Nasus19 games
    —SoloQ: 52.1% · 146 g
Jungle16 champions
  • Lee Sin33 games
    42.4%gap -4.5 ptsSoloQ: 49.3% · 789 g
  • Wukong26 games
    —SoloQ: 47.1% · 138 g
  • Vi25 games
    —SoloQ: 57.4% · 195 g
  • Viego21 games
    —SoloQ: 52.7% · 203 g
  • Jarvan IV20 games
    —SoloQ: 45.8% · 201 g
Mid19 champions
  • Sylas28 games
    —SoloQ: 52.2% · 324 g
  • Syndra18 games
    —SoloQ: 45.0% · 242 g
  • Viktor18 games
    —SoloQ: 49.4% · 328 g
  • Ahri17 games
    —SoloQ: 42.1% · 197 g
  • Akali17 games
    —SoloQ: 52.6% · 209 g
ADC15 champions
  • Jhin38 games
    36.8%gap -13.0 ptsSoloQ: 48.5% · 656 g
  • Yunara33 games
    33.3%gap -9.8 ptsSoloQ: 47.4% · 540 g
  • Caitlyn27 games
    —SoloQ: 48.1% · 341 g
  • Kai'Sa27 games
    —SoloQ: 49.1% · 690 g
  • Lucian25 games
    —SoloQ: 50.2% · 271 g
Support17 champions
  • Nautilus41 games
    31.7%gap -15.5 ptsSoloQ: 49.4% · 413 g
  • Thresh23 games
    —SoloQ: 46.5% · 499 g
  • Blitzcrank22 games
    —SoloQ: 47.1% · 310 g
  • Leona22 games
    —SoloQ: 44.9% · 243 g
  • Lulu22 games
    —SoloQ: 49.6% · 490 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,287 picks of 609,383ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.9%191 picks of 21,472ban 2.5% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.5%G162 games of 4,080
  • 1.7%G268 games of 4,082
  • 1.9%G3+34 games of 1,756
Once picked, the series moves on toIn G2, over 62 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.