Champion sheet · Top

Illaoi

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
3.5%#143 of 173 champions
Pick
1.3%picked in 84 of 6,488 games
Ban
2.2%72 bans over 3,246 games, against 2.4% in soloQ
Win rate as Top45.1% between 36.4% and 54.2% over 82 gamesSoloQ 49.8%: no clear gap
Median length29.1 minsoloQ 28 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    0.8%
    0.7% of the role's picks in amateur play, against 0.8% in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Black Cleaver, Iceborn Gauntlet, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying72% · 4,599
Same in amateur play
SpellsFlash + Teleport45% · 2,856
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 86% · 31 games
Core (3 legendaries)12% · 365
12%of soloQ games
  1. Black Cleaver
  2. Iceborn Gauntlet
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of top laners.

  1. Team damagetop4%26% · top laners: 20%
  2. Takes its kills in duelstop8%35% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Lets allies carry kills

What it is not

  • Few teamfights
  • Little CC

Damage / min by phase · at equal gold

Rank 91 in lane, 99 in mid game and 96 in late game, out of 100 top laners.

681+81 vs 599
1,065+197 vs 868
1,277+198 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Illaoitop laners

Gold vs. direct opponent

At 20 min, ahead of 85% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 91 of 100 among top laners681 · median 599
  • Damage in mid game · rank 99 of 100 among top laners1,065 · median 868
  • Damage in late game · rank 96 of 100 among top laners1,277 · median 1,079
  • Gold at 15 min · rank 91 of 100 among top laners+536 · median +119
  • Gold at 20 min · rank 85 of 100 among top laners+692 · median +100
  • Absorbs damage · rank 79 of 100 among top laners1,239 · median 970
  • Plays teamfights · rank 22 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 93 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 59 of 100 among top lanersrank 59 of 100
  • Crowd control (CC) · rank 9 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 96 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ornn16 games
    —SoloQ: 52.1% · 211 g
  • Renekton9 games
    —SoloQ: 56.6% · 249 g
  • Ambessa6 games
    —SoloQ: 50.4% · 123 g
  • Sion5 games
    —SoloQ: 48.3% · 120 g
Jungle4 champions
  • Jarvan IV11 games
    —SoloQ: 47.7% · 239 g
  • Wukong9 games
    —SoloQ: 50.8% · 264 g
  • Nocturne6 games
    —SoloQ: 48.8% · 84 g
  • Vi5 games
    —SoloQ: 49.6% · 115 g
Mid3 champions
  • Syndra10 games
    —SoloQ: 48.4% · 283 g
  • Ahri8 games
    —SoloQ: 47.8% · 318 g
  • Viktor5 games
    —SoloQ: 49.2% · 260 g
ADC7 champions
  • Yunara10 games
    —SoloQ: 48.9% · 515 g
  • Tristana9 games
    —SoloQ: 46.8% · 412 g
  • Jinx8 games
    —SoloQ: 44.3% · 427 g
  • Sivir6 games
    —SoloQ: 48.8% · 129 g
  • Caitlyn5 games
    —SoloQ: 53.4% · 352 g
Support5 champions
  • Nautilus15 games
    —SoloQ: 51.5% · 371 g
  • Leona9 games
    —SoloQ: 49.5% · 297 g
  • Karma8 games
    —SoloQ: 52.8% · 214 g
  • Rakan7 games
    —SoloQ: 55.2% · 154 g
  • Alistar6 games
    —SoloQ: 47.7% · 220 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,447 picks of 672,391ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.7%62 picks of 9,366ban 2.3% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.6%G112 games of 1,918
  • 2.0%G238 games of 1,918
  • 1.7%G3+11 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.