Tournament presence · pick + ban
20.2%#29 of 173 champions
Pick
9.1%picked in 240 of 2,644 games
Ban
11.1%218 bans over 1,958 games, against 2.7% in soloQ
Win rate as ADC— 17 wins over 28 games
Median length—soloQ 28.8 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.0%
    0.5% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    11.7%
    SoloQ
    2.7%
    11.7% ban rate in amateur play over 1,329 games, against 2.7% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, and core.

02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Liandry's Torment, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet68% · 3,389
Same in amateur play
SpellsFlash + Teleport86% · 4,263
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 82 games
Core (3 legendaries)16% · 366
16%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Shadowflame
Amateur: Blackfire Torch, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of ADC.

  1. Plays teamfightstop18%58% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight

Like other ADC

  • Gold at 15 min
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 86 in lane, 84 in mid game and 75 in late game, out of 100 ADC.

597+72 vs 525
1,053+138 vs 915
1,468+102 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
HweiADC

Gold vs. direct opponent

At 20 min, behind 79% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among ADC597 · median 525
  • Damage in mid game · rank 84 of 100 among ADC1,053 · median 915
  • Damage in late game · rank 75 of 100 among ADC1,468 · median 1,366
  • Gold at 15 min · rank 27 of 100 among ADC-191 · median -54
  • Gold at 20 min · rank 21 of 100 among ADC-426 · median -85
  • Absorbs damage · rank 31 of 100 among ADC304 · median 361
  • Plays teamfights · rank 82 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 33 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 67 of 100 among ADCrank 67 of 100
  • Crowd control (CC) · rank 73 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 62 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Ornn5 games
    —SoloQ: 48.9% · 131 g
Jungle1 champion
Mid1 champion
  • Syndra7 games
    —SoloQ: 52.3% · 216 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%4,238 picks of 431,271ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments0.5%17 picks of 3,686ban 11.7% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.