Hwei
Patches 16.19 to 16.21 · KR- Pick
- 7.4%picked in 1,339 of 18,053 games
- Ban
- 12.4%2,116 bans over 17,107 games, against 1.4% in soloQ
Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itArcane Comet, then Blackfire Torch, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.



- In a compTeam damage first: more damage than 92% of supports.DamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.3%
- DraftBanned more often in amateur play
- Amateur
- 13.0%
- SoloQ
- 1.4%
- LengthLonger games in amateur play
- Amateur
- 28.8 min
- SoloQ
- 26.9 min
Not enough games to judge: core.
How to play it?
Arcane Comet, then Blackfire Torch, Liandry's Torment, and Zhonya's Hourglass: the most played build in soloQ.
Blackfire Torch
Liandry's Torment
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 92% of supports.
- Team damagetop9%16% · supports: 9%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Damage
- Poke
Like other supports
- Gold at 20 min
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
What it is not
- Little map pressure
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 68% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 76 of 100 among supports+263 · median +105
- Gold at 20 min · rank 68 of 100 among supports+306 · median +193
- Map pressure · rank 25 of 100 among supports4 · median 4.5
- Absorbs damage · rank 14 of 100 among supports222 · median 393
- Plays teamfights · rank 37 of 100 among supports52% · median 54%
- Takes its kills in duels · rank 58 of 100 among supports19% · median 17%
- Crowd control (CC) · rank 25 of 100 among supports0.8 · median 1
- Team damage · rank 92 of 100 among supports16% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Viktor7 games—SoloQ: 56.4% · 156 g
- Nautilus9 games—SoloQ: 51.6% · 188 g
- Lulu8 games—SoloQ: 51.4% · 245 g
- Blitzcrank7 games—SoloQ: 50.4% · 123 g
- Leona7 games—SoloQ: 54.9% · 91 g
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%2,057 picks of 609,385ban 1.4% · patches 16.19 to 16.21
- Amateur tournaments0.2%36 picks of 21,472ban 13.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
20.4% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

