Tournament presence · pick + ban
19.8%#31 of 173 champions
Pick
7.4%picked in 1,339 of 18,051 games
Ban
12.4%2,116 bans over 17,105 games, against 1.4% in soloQ
Win rate as ADC54.0% between 47.8% and 60.1% over 176 gamesSoloQ 53.8%: no clear gap
Median length30 minsoloQ 27.2 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    13.0%
    SoloQ
    1.4%
    13.0% ban rate in amateur play over 10,152 games, against 1.4% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.2 min
    Median of 30 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Liandry's Torment, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet71% · 1,489
Same in amateur play
SpellsFlash + Teleport84% · 1,766
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 82 games
Core (3 legendaries)14% · 128
14%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of ADC.

  1. Plays teamfightstop18%58% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight

Like other ADC

  • Gold at 15 min
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 86 in lane, 84 in mid game and 75 in late game, out of 100 ADC.

597+72 vs 525
1,053+138 vs 915
1,468+102 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
HweiADC

Gold vs. direct opponent

At 20 min, behind 79% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among ADC597 · median 525
  • Damage in mid game · rank 84 of 100 among ADC1,053 · median 915
  • Damage in late game · rank 75 of 100 among ADC1,468 · median 1,366
  • Gold at 15 min · rank 27 of 100 among ADC-191 · median -54
  • Gold at 20 min · rank 21 of 100 among ADC-426 · median -85
  • Absorbs damage · rank 31 of 100 among ADC304 · median 361
  • Plays teamfights · rank 82 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 33 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 67 of 100 among ADCrank 67 of 100
  • Crowd control (CC) · rank 73 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 62 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Ambessa13 games
    —SoloQ: 55.0% · 60 g
  • K'Sante11 games
    —SoloQ: 50.0% · 78 g
  • Zaahen10 games
    —SoloQ: — · 27 g
  • Aatrox9 games
    —SoloQ: 64.0% · 50 g
  • Malphite9 games
    —SoloQ: 52.7% · 74 g
Jungle14 champions
  • Lee Sin26 games
    —SoloQ: 56.6% · 286 g
  • Wukong16 games
    —SoloQ: 58.1% · 43 g
  • Vi14 games
    —SoloQ: 59.2% · 71 g
  • Nocturne13 games
    —SoloQ: — · 27 g
  • Jarvan IV9 games
    —SoloQ: 52.6% · 78 g
Mid12 champions
  • Ahri14 games
    —SoloQ: 60.3% · 63 g
  • Sylas14 games
    —SoloQ: 55.4% · 74 g
  • Orianna13 games
    —SoloQ: 58.9% · 56 g
  • Syndra12 games
    —SoloQ: 45.1% · 122 g
  • Viktor10 games
    —SoloQ: 55.7% · 115 g
ADC14 champions
  • Kai'Sa18 games
    —SoloQ: 49.1% · 212 g
  • Yunara17 games
    —SoloQ: 51.5% · 171 g
  • Sivir14 games
    —SoloQ: 45.2% · 42 g
  • Jhin12 games
    —SoloQ: 54.0% · 311 g
  • Caitlyn11 games
    —SoloQ: 53.5% · 101 g
Support13 champions
  • Leona22 games
    —SoloQ: 46.1% · 89 g
  • Nautilus21 games
    —SoloQ: 53.6% · 140 g
  • Lulu18 games
    —SoloQ: 57.3% · 164 g
  • Braum10 games
    —SoloQ: 50.0% · 48 g
  • Milio10 games
    —SoloQ: 63.6% · 33 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,932 picks of 609,386ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments0.4%79 picks of 21,472ban 13.0% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.9%G138 games of 4,078
  • 0.9%G237 games of 4,080
  • 1.0%G3+18 games of 1,754
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.