Champion sheet · Jungle

Hecarim

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
5.4%#117 of 173 champions
Pick
2.7%picked in 484 of 18,062 games
Ban
2.7%464 bans over 17,115 games, against 5.6% in soloQ
Win rate as Jungle41.0% between 37.3% and 44.7% over 481 gamesSoloQ 50.3%: clear gap
Median length29.1 minsoloQ 25.6 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    41.0%
    SoloQ
    50.3%
    41.0% win rate in amateur play over 481 games, against 50.3% in soloQ over 23,588 games.
  • DraftPicked less often in amateur play
    Amateur
    1.4%
    SoloQ
    3.4%
    1.4% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.0%
    SoloQ
    5.6%
    3.0% ban rate in amateur play over 10,152 games, against 5.6% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    25.6 min
    Median of 29.1 min in amateur play, against 25.6 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Spear of Shojin, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge92% · 21,579
Same in amateur play
SpellsGhost + Smite99% · 23,399
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 52 games
Core (3 legendaries)20% · 1,989
20%of soloQ games
  1. Spear of Shojin
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 84% of junglers.

  1. Map pressuretop16%5.3 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 71 in lane, 21 in mid game and 13 in late game, out of 100 junglers.

396+13 vs 383
737-59 vs 796
898-158 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Hecarimjunglers

Gold vs. direct opponent

At 20 min, ahead of 72% of junglers against the direct opponent.

junglers
5.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 71 of 100 among junglers396 · median 383
  • Damage in mid game · rank 21 of 100 among junglers737 · median 796
  • Damage in late game · rank 13 of 100 among junglers898 · median 1,056
  • Gold at 15 min · rank 72 of 100 among junglers+194 · median +6
  • Gold at 20 min · rank 72 of 100 among junglers+282 · median +64
  • Map pressure · rank 84 of 100 among junglers5.3 · median 4.7
  • Absorbs damage · rank 74 of 100 among junglers1,082 · median 855
  • Plays teamfights · rank 58 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 72 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 70 of 100 among junglersrank 70 of 100
  • Crowd control (CC) · rank 40 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 60 of 100 among junglers18% · median 17%
  • Jungle farm · rank 92 of 100 among junglers71 · median 66
  • Invade · rank 85 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Blitzcrank in amateur play: +20.3 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante43.3% · expected 42.9% · 30 g+0.4 ptSoloQ -0.6
Junglegap to expected
Lee Sin49.0% · expected 42.2% · 51 g+6.8 ptSoloQ -0.5
Vi41.2% · expected 40.2% · 34 g+1.0 ptSoloQ -3.3
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara47.9% · expected 38.6% · 48 g+9.3 ptSoloQ +0.5
Kai'Sa48.9% · expected 40.7% · 45 g+8.2 ptSoloQ -2.3
Caitlyn40.0% · expected 39.2% · 50 g+0.8 ptSoloQ -2.2
Supportgap to expected
Blitzcrank60.0% · expected 39.7% · 30 g+20.3 ptSoloQ -1.8
Nautilus45.2% · expected 42.5% · 42 g+2.7 ptSoloQ +0.3

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Viktor42.1% · expected 41.0% · 38 g+1.1 ptSoloQ +0.1
ADCgap to expected
Caitlyn51.1% · expected 42.8% · 45 g+8.3 ptSoloQ +0.1
Jhin40.9% · expected 37.0% · 44 g+3.9 ptSoloQ -1.5
Ezreal40.6% · expected 36.8% · 32 g+3.9 ptSoloQ +1.5
Supportgap to expected
Nautilus45.1% · expected 39.4% · 51 g+5.7 ptSoloQ +0.9
Leona47.7% · expected 41.7% · 44 g+6.1 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante30 games
    43.3%gap +0.4 ptsSoloQ: 51.2% · 1,010 g
  • Ambessa28 games
    —SoloQ: 52.7% · 656 g
  • Malphite22 games
    —SoloQ: 45.8% · 679 g
  • Mordekaiser19 games
    —SoloQ: 44.7% · 338 g
  • Yone19 games
    —SoloQ: 48.0% · 1,191 g
Jungle18 champions
  • Lee Sin51 games
    49.0%gap +6.8 ptsSoloQ: 49.4% · 2,507 g
  • Sylas39 games
    33.3%gap -6.5 ptsSoloQ: 46.0% · 1,252 g
  • Wukong38 games
    34.2%gap -3.1 ptsSoloQ: 47.6% · 485 g
  • Vi34 games
    41.2%gap +1.0 ptsSoloQ: 48.8% · 668 g
  • Qiyana27 games
    —SoloQ: 51.7% · 1,517 g
Mid20 champions
  • Ahri35 games
    31.4%gap -6.8 ptsSoloQ: 47.9% · 758 g
  • Sylas34 games
    38.2%gap -4.5 ptsSoloQ: 48.0% · 1,558 g
  • Viktor27 games
    —SoloQ: 52.3% · 1,254 g
  • Syndra23 games
    —SoloQ: 51.5% · 885 g
  • Orianna21 games
    —SoloQ: 51.3% · 579 g
ADC16 champions
  • Caitlyn50 games
    40.0%gap +0.8 ptsSoloQ: 49.9% · 1,193 g
  • Yunara48 games
    47.9%gap +9.3 ptsSoloQ: 50.3% · 2,054 g
  • Kai'Sa45 games
    48.9%gap +8.2 ptsSoloQ: 47.9% · 2,729 g
  • Ezreal38 games
    39.5%gap -5.8 ptsSoloQ: 55.1% · 1,545 g
  • Jhin36 games
    36.1%gap -9.0 ptsSoloQ: 51.3% · 2,630 g
Support16 champions
  • Nautilus42 games
    45.2%gap +2.7 ptsSoloQ: 51.1% · 1,671 g
  • Lulu40 games
    37.5%gap -5.8 ptsSoloQ: 51.1% · 1,961 g
  • Thresh36 games
    38.9%gap -0.5 ptsSoloQ: 47.6% · 1,972 g
  • Braum32 games
    34.4%gap -4.4 ptsSoloQ: 51.1% · 763 g
  • Blitzcrank30 games
    60.0%gap +20.3 ptsSoloQ: 46.9% · 1,193 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%20,792 picks of 609,386ban 5.6% · patches 16.19 to 16.21
  • Amateur tournaments1.4%302 picks of 21,472ban 3.0% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.4%G198 games of 4,082
  • 3.0%G2124 games of 4,082
  • 3.8%G3+67 games of 1,756
Once picked, the series moves on toIn G2, over 98 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.