Tournament presence · pick + ban
14.3%#50 of 173 champions
Pick
6.7%picked in 435 of 6,486 games
Ban
7.6%247 bans over 3,246 games, against 3.2% in soloQ
Win rate as Jungle43.5% between 33.7% and 54.0% over 62 gamesSoloQ 48.3%: no clear gap
Median length28.8 minsoloQ 27.5 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    7.8%
    SoloQ
    3.2%
    7.8% ban rate in amateur play over 1,886 games, against 3.2% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27.5 min
    Median of 28.8 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror59% · 2,285
Same in amateur play
SpellsGhost + Smite85% · 3,299
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 103 games
Core (3 legendaries)54% · 1,038
54%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of junglers.

  1. Team damagetop9%22% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Invade

What it is not

  • Little map pressure
  • Little CC

Damage / min by phase · at equal gold

Rank 28 in lane, 89 in mid game and 95 in late game, out of 100 junglers.

357-26 vs 383
911+115 vs 796
1,290+235 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwenjunglers

Gold vs. direct opponent

At 20 min, ahead of 74% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among junglers357 · median 383
  • Damage in mid game · rank 89 of 100 among junglers911 · median 796
  • Damage in late game · rank 95 of 100 among junglers1,290 · median 1,056
  • Gold at 15 min · rank 66 of 100 among junglers+112 · median +6
  • Gold at 20 min · rank 74 of 100 among junglers+304 · median +64
  • Map pressure · rank 18 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 47 of 100 among junglers825 · median 855
  • Plays teamfights · rank 62 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 55 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 48 of 100 among junglersrank 48 of 100
  • Crowd control (CC) · rank 13 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 91 of 100 among junglers22% · median 17%
  • Jungle farm · rank 90 of 100 among junglers70 · median 66
  • Invade · rank 52 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ornn10 games
    —SoloQ: 38.5% · 96 g
  • Ambessa5 games
    —SoloQ: 46.4% · 97 g
Jungle5 champions
  • Wukong12 games
    —SoloQ: 49.7% · 183 g
  • Skarner6 games
    —SoloQ: 48.2% · 56 g
  • Jarvan IV5 games
    —SoloQ: 55.3% · 199 g
  • Sejuani5 games
    —SoloQ: 46.3% · 54 g
  • Xin Zhao5 games
    —SoloQ: 56.6% · 53 g
Mid3 champions
  • Ahri5 games
    —SoloQ: 45.1% · 235 g
  • Akali5 games
    —SoloQ: 48.4% · 122 g
  • Orianna5 games
    —SoloQ: 54.2% · 72 g
ADC4 champions
  • Caitlyn9 games
    —SoloQ: 51.4% · 222 g
  • Jinx8 games
    —SoloQ: 46.1% · 271 g
  • Yunara8 games
    —SoloQ: 51.2% · 299 g
  • Ashe7 games
    —SoloQ: 48.5% · 97 g
Support4 champions
  • Nautilus12 games
    —SoloQ: 52.4% · 208 g
  • Seraphine6 games
    —SoloQ: 57.4% · 101 g
  • Thresh6 games
    —SoloQ: 47.7% · 277 g
  • Lulu5 games
    —SoloQ: 44.3% · 273 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%3,361 picks of 672,396ban 3.2% · patches 16.19 to 16.21
  • Amateur tournaments0.4%38 picks of 9,366ban 7.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

10.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.8%G116 games of 1,918
  • 1.0%G219 games of 1,918
  • 1.6%G3+10 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.