Champion sheet · Top

Gnar

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
12.6%#60 of 173 champions
Pick
7.3%picked in 193 of 2,644 games
Ban
5.3%104 bans over 1,958 games, against 1.0% in soloQ
Win rate as Top45.3% between 39.4% and 51.2% over 190 gamesSoloQ 48.1%: no clear gap
Median length29.8 minsoloQ 28.1 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    4.0%
    SoloQ
    1.7%
    4.0% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.6%
    SoloQ
    1.0%
    5.6% ban rate in amateur play over 1,329 games, against 1.0% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.1 min
    Median of 29.8 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Black Cleaver, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo47% · 4,007
Amateur: Fleet Footwork (48%), gap not settled
SpellsFlash + Teleport75% · 6,428
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 170 games
Core (3 legendaries)26% · 797
26%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 82% of top laners.

  1. Crowd control (CC)top18%1.2 · top laners: 0.8
  2. Team damagetop20%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • CC
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

Nothing below top laners.

Damage / min by phase · at equal gold

Rank 67 in lane, 60 in mid game and 35 in late game, out of 100 top laners.

632+33 vs 599
902+34 vs 868
1,016-64 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gnartop laners

Gold vs. direct opponent

At 20 min, ahead of 75% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 67 of 100 among top laners632 · median 599
  • Damage in mid game · rank 60 of 100 among top laners902 · median 868
  • Damage in late game · rank 35 of 100 among top laners1,016 · median 1,079
  • Gold at 15 min · rank 76 of 100 among top laners+286 · median +119
  • Gold at 20 min · rank 75 of 100 among top laners+402 · median +100
  • Absorbs damage · rank 46 of 100 among top laners888 · median 970
  • Plays teamfights · rank 68 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 33 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 63 of 100 among top lanersrank 63 of 100
  • Crowd control (CC) · rank 82 of 100 among top laners1.2 · median 0.8
  • Team damage · rank 80 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Malphite22 games
    —SoloQ: 39.7% · 438 g
  • K'Sante17 games
    —SoloQ: 53.4% · 219 g
  • Aatrox16 games
    —SoloQ: 48.7% · 279 g
  • Renekton12 games
    —SoloQ: 55.1% · 301 g
  • Olaf10 games
    —SoloQ: 49.0% · 100 g
Jungle12 champions
  • Wukong31 games
    38.7%gap -6.0 ptsSoloQ: 45.8% · 336 g
  • Xin Zhao14 games
    —SoloQ: 41.2% · 68 g
  • Jarvan IV12 games
    —SoloQ: 54.0% · 291 g
  • Trundle9 games
    —SoloQ: 44.2% · 43 g
  • Vi9 games
    —SoloQ: 49.2% · 118 g
Mid12 champions
  • Viktor26 games
    —SoloQ: 46.4% · 448 g
  • Syndra24 games
    —SoloQ: 49.5% · 398 g
  • Orianna18 games
    —SoloQ: 48.2% · 139 g
  • Ahri14 games
    —SoloQ: 47.6% · 429 g
  • Akali12 games
    —SoloQ: 47.7% · 216 g
ADC14 champions
  • Yunara19 games
    —SoloQ: 47.9% · 647 g
  • Ezreal18 games
    —SoloQ: 54.2% · 393 g
  • Caitlyn15 games
    —SoloQ: 46.0% · 454 g
  • Jinx15 games
    —SoloQ: 45.6% · 675 g
  • Jhin13 games
    —SoloQ: 49.9% · 783 g
Support15 champions
  • Karma19 games
    —SoloQ: 47.2% · 286 g
  • Nautilus16 games
    —SoloQ: 51.2% · 449 g
  • Braum15 games
    —SoloQ: 47.2% · 248 g
  • Lulu13 games
    —SoloQ: 45.3% · 479 g
  • Milio13 games
    —SoloQ: 41.7% · 242 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,455 picks of 431,266ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments4.0%149 picks of 3,686ban 5.6% · patches 16.19 to 16.21
  • Pro6.9%153 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 9.0%G166 games of 733
  • 7.2%G253 games of 733
  • 6.0%G3+19 games of 316
Once picked, the series moves on toIn G2, over 66 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.