Tournament presence · pick + ban
14.9%#46 of 173 champions
Pick
8.8%picked in 571 of 6,488 games
Ban
6.1%198 bans over 3,246 games, against 1.5% in soloQ
Win rate as Top48.3% between 44.9% and 51.8% over 569 gamesSoloQ 48.5%: no clear gap
Median length29.1 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    4.5%
    SoloQ
    2.3%
    4.5% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    1.5%
    6.2% ban rate in amateur play over 1,886 games, against 1.5% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.8 min
    Median of 29.1 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Black Cleaver, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo46% · 8,080
Same in amateur play
SpellsFlash + Teleport72% · 12,545
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 63 games
Core (3 legendaries)26% · 1,584
26%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 82% of top laners.

  1. Crowd control (CC)top18%1.2 · top laners: 0.8
  2. Team damagetop20%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • CC
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

Nothing below top laners.

Damage / min by phase · at equal gold

Rank 67 in lane, 60 in mid game and 35 in late game, out of 100 top laners.

632+33 vs 599
902+34 vs 868
1,016-64 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gnartop laners

Gold vs. direct opponent

At 20 min, ahead of 75% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 67 of 100 among top laners632 · median 599
  • Damage in mid game · rank 60 of 100 among top laners902 · median 868
  • Damage in late game · rank 35 of 100 among top laners1,016 · median 1,079
  • Gold at 15 min · rank 76 of 100 among top laners+286 · median +119
  • Gold at 20 min · rank 75 of 100 among top laners+402 · median +100
  • Absorbs damage · rank 46 of 100 among top laners888 · median 970
  • Plays teamfights · rank 68 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 33 of 100 among top laners26% · median 28%
  • Lets allies carry kills · rank 63 of 100 among top lanersrank 63 of 100
  • Crowd control (CC) · rank 82 of 100 among top laners1.2 · median 0.8
  • Team damage · rank 80 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Ornn in amateur play: +14.6 pts over 57 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn64.9% · expected 50.3% · 57 g+14.6 ptSoloQ -2.7
Sion54.1% · expected 46.9% · 37 g+7.1 ptSoloQ -3.9
Junglegap to expected
Xin Zhao57.9% · expected 48.8% · 38 g+9.0 ptSoloQ +8.1
Wukong51.5% · expected 48.5% · 99 g+3.0 ptSoloQ -0.2
Midgap to expected
Syndra51.9% · expected 47.5% · 54 g+4.4 ptSoloQ +1.5
Orianna48.6% · expected 48.4% · 35 g+0.2 ptSoloQ +1.0
ADCgap to expected
Ashe66.7% · expected 50.1% · 30 g+16.6 ptSoloQ -0.7
Caitlyn47.6% · expected 47.2% · 42 g+0.4 ptSoloQ +1.4
Supportgap to expected
Nautilus53.2% · expected 44.7% · 47 g+8.5 ptSoloQ -1.6
Lulu51.6% · expected 51.2% · 62 g+0.5 ptSoloQ -0.1
Braum51.2% · expected 49.2% · 41 g+2.0 ptSoloQ 0.0
Rell44.1% · expected 43.7% · 34 g+0.4 ptSoloQ -0.2

With

Junglegap to expected
Jarvan IV58.7% · expected 47.5% · 63 g+11.2 ptSoloQ +0.4
Vi52.9% · expected 48.7% · 34 g+4.2 ptSoloQ +1.1
Sejuani48.4% · expected 44.1% · 31 g+4.2 ptSoloQ +0.4
Skarner46.7% · expected 45.7% · 30 g+1.0 ptSoloQ +4.8
Midgap to expected
Syndra52.2% · expected 49.2% · 67 g+3.1 ptSoloQ -1.1
Ahri49.2% · expected 47.7% · 61 g+1.5 ptSoloQ -0.5
Orianna51.3% · expected 48.3% · 39 g+3.0 ptSoloQ +0.2
ADCgap to expected
Caitlyn63.4% · expected 49.4% · 41 g+14.0 ptSoloQ +2.0
Jhin60.0% · expected 51.0% · 30 g+9.0 ptSoloQ +0.2
Ezreal54.1% · expected 47.1% · 37 g+6.9 ptSoloQ -2.9
Sivir53.3% · expected 45.1% · 30 g+8.2 ptSoloQ +0.2
Jinx50.0% · expected 46.3% · 40 g+3.7 ptSoloQ -0.7
Supportgap to expected
Milio55.9% · expected 48.0% · 34 g+7.8 ptSoloQ +1.1
Braum52.5% · expected 47.4% · 40 g+5.1 ptSoloQ -2.3
Nautilus54.4% · expected 52.0% · 57 g+2.4 ptSoloQ 0.0
Leona46.7% · expected 43.6% · 30 g+3.1 ptSoloQ +1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante66 games
    47.0%gap -3.5 ptsSoloQ: 55.8% · 543 g
  • Ornn57 games
    64.9%gap +14.6 ptsSoloQ: 44.7% · 611 g
  • Malphite48 games
    47.9%gap -6.9 ptsSoloQ: 43.7% · 881 g
  • Sion37 games
    54.1%gap +7.1 ptsSoloQ: 45.1% · 288 g
  • Renekton29 games
    —SoloQ: 50.2% · 586 g
Jungle17 champions
  • Wukong99 games
    51.5%gap +3.0 ptsSoloQ: 47.2% · 676 g
  • Jarvan IV59 games
    44.1%gap -5.1 ptsSoloQ: 48.6% · 737 g
  • Xin Zhao38 games
    57.9%gap +9.0 ptsSoloQ: 57.1% · 205 g
  • Vi35 games
    42.9%gap -5.1 ptsSoloQ: 49.8% · 293 g
  • Skarner24 games
    —SoloQ: 47.2% · 178 g
Mid17 champions
  • Ahri64 games
    48.4%gap -0.5 ptsSoloQ: 47.3% · 945 g
  • Viktor61 games
    45.9%gap -1.8 ptsSoloQ: 49.5% · 719 g
  • Syndra54 games
    51.9%gap +4.4 ptsSoloQ: 48.9% · 900 g
  • Hwei37 games
    37.8%gap -8.7 ptsSoloQ: 42.8% · 376 g
  • Orianna35 games
    48.6%gap +0.2 ptsSoloQ: 51.7% · 323 g
ADC17 champions
  • Yunara51 games
    43.1%gap -3.0 ptsSoloQ: 48.8% · 1,462 g
  • Ezreal43 games
    39.5%gap -10.0 ptsSoloQ: 53.6% · 842 g
  • Caitlyn42 games
    47.6%gap +0.4 ptsSoloQ: 51.0% · 1,002 g
  • Tristana40 games
    45.0%gap -0.1 ptsSoloQ: 45.5% · 1,048 g
  • Jinx38 games
    44.7%gap -5.6 ptsSoloQ: 45.4% · 1,126 g
Support17 champions
  • Lulu62 games
    51.6%gap +0.5 ptsSoloQ: 48.0% · 1,311 g
  • Nautilus47 games
    53.2%gap +8.5 ptsSoloQ: 47.8% · 1,032 g
  • Milio45 games
    37.8%gap -10.8 ptsSoloQ: 50.6% · 553 g
  • Braum41 games
    51.2%gap +2.0 ptsSoloQ: 46.6% · 629 g
  • Karma38 games
    50.0%gap -0.3 ptsSoloQ: 52.0% · 752 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%15,319 picks of 672,391ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments4.5%417 picks of 9,366ban 6.2% · patches 16.19 to 16.21
  • Pro6.9%153 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 10.0%G1191 games of 1,918
  • 8.3%G2159 games of 1,918
  • 10.3%G3+65 games of 632
Once picked, the series moves on toIn G2, over 191 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.