Champion sheet · Top

Gangplank

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
6.1%#107 of 173 champions
Pick
1.4%picked in 93 of 6,487 games
Ban
4.7%154 bans over 3,246 games, against 4.1% in soloQ
Win rate as Top57.1% between 47.8% and 66.0% over 77 gamesSoloQ 51.1%: no clear gap
Median length29.6 minsoloQ 28.2 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    2.5%
    0.6% of the role's picks in amateur play, against 2.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.6%
    SoloQ
    4.1%
    5.6% ban rate in amateur play over 1,886 games, against 4.1% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Deathfire Touch, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch64% · 12,197
Same in amateur play
SpellsFlash + Ignite84% · 16,037
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 47 games
Core (3 legendaries)15% · 1,442
15%of soloQ games
  1. Essence Reaver
  2. The Collector
  3. Infinity Edge
Amateur: Essence Reaver, Lord Dominik's Regards, Infinity Edge (25%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of top laners.

  1. Team damagetop1%28% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 88 in lane, 76 in mid game and 93 in late game, out of 100 top laners.

680+81 vs 599
934+67 vs 868
1,267+188 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gangplanktop laners

Gold vs. direct opponent

At 20 min, ahead of 97% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 88 of 100 among top laners680 · median 599
  • Damage in mid game · rank 76 of 100 among top laners934 · median 868
  • Damage in late game · rank 93 of 100 among top laners1,267 · median 1,079
  • Gold at 15 min · rank 97 of 100 among top laners+594 · median +119
  • Gold at 20 min · rank 97 of 100 among top laners+1,075 · median +100
  • Absorbs damage · rank 28 of 100 among top laners581 · median 970
  • Plays teamfights · rank 37 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 41 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 6 of 100 among top lanersrank 6 of 100
  • Crowd control (CC) · rank 22 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 100 of 100 among top laners28% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Renekton8 games
    —SoloQ: 55.5% · 443 g
  • Sion7 games
    —SoloQ: 46.7% · 484 g
  • Ornn6 games
    —SoloQ: 49.0% · 461 g
Jungle3 champions
  • Wukong10 games
    —SoloQ: 49.9% · 714 g
  • Xin Zhao6 games
    —SoloQ: 49.3% · 211 g
  • Jarvan IV5 games
    —SoloQ: 52.7% · 721 g
Mid3 champions
  • Viktor12 games
    —SoloQ: 53.7% · 747 g
  • Syndra11 games
    —SoloQ: 51.5% · 989 g
  • Orianna5 games
    —SoloQ: 52.4% · 391 g
ADC5 champions
  • Ashe11 games
    —SoloQ: 54.1% · 468 g
  • Tristana9 games
    —SoloQ: 48.9% · 1,169 g
  • Sivir7 games
    —SoloQ: 50.6% · 407 g
  • Ezreal5 games
    —SoloQ: 52.5% · 890 g
  • Yunara5 games
    —SoloQ: 50.2% · 1,529 g
Support6 champions
  • Seraphine10 games
    —SoloQ: 52.7% · 446 g
  • Braum8 games
    —SoloQ: 49.9% · 637 g
  • Leona8 games
    —SoloQ: 51.9% · 749 g
  • Lulu8 games
    —SoloQ: 48.4% · 1,414 g
  • Alistar5 games
    —SoloQ: 52.2% · 699 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.5%16,541 picks of 672,391ban 4.1% · patches 16.19 to 16.21
  • Amateur tournaments0.6%56 picks of 9,366ban 5.6% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.9%G118 games of 1,918
  • 1.4%G227 games of 1,918
  • 1.6%G3+10 games of 632
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.