Tournament presence · pick + ban
16.4%#41 of 173 champions
Pick
8.6%picked in 228 of 2,644 games
Ban
7.8%153 bans over 1,958 games, against 2.2% in soloQ
Win rate as Support— 9 wins over 20 games
Median length—soloQ 28.2 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    7.2%
    SoloQ
    2.2%
    7.2% ban rate in amateur play over 1,329 games, against 2.2% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Aftershock, then Kaenic Rookern, Zhonya's Hourglass, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock84% · 1,733
Same in amateur play
SpellsFlash + Ignite54% · 1,116
Amateur: Flash + Heal, gap not settled
SkillsWnot collected in soloQ
Amateur: 80% · 70 games
Core (3 legendaries)— · 1
  1. Kaenic Rookern
  2. Zhonya's Hourglass
  3. Spirit Visage

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of supports.

  1. Absorbs damagetop2%1,116 · supports: 393
  2. Plays teamfightstop14%57% · supports: 54%
  3. Crowd control (CC)top22%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 51 in lane, 51 in mid game and 51 in late game, out of 100 supports.

2880 vs 288
348+6 vs 342
389+2 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiosupports

Gold vs. direct opponent

At 20 min, behind 66% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among supports288 · median 288
  • Damage in mid game · rank 51 of 100 among supports348 · median 342
  • Damage in late game · rank 51 of 100 among supports389 · median 388
  • Gold at 15 min · rank 34 of 100 among supports-24 · median +105
  • Gold at 20 min · rank 34 of 100 among supports-16 · median +193
  • Map pressure · rank 73 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 98 of 100 among supports1,116 · median 393
  • Plays teamfights · rank 86 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 24 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 50 of 100 among supportsrank 50 of 100
  • Crowd control (CC) · rank 78 of 100 among supports1.4 · median 1
  • Team damage · rank 44 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%1,782 picks of 431,269ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments0.4%13 picks of 3,686ban 7.2% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.